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- Nov 13, 2018
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Hey folks,
So I've run across a small problem.
I've developed an animation using the ActionSequencePack for the the standard attack, but I don't want that sequence to be used if the actor has a bow or missle type weapon.
Just want to use the standard animation for now.
Is there a way to have the plugin check if the actor has a specific weapon ID and change the animation sequence based on that?
Any and all help would be awesome!
So I've run across a small problem.
I've developed an animation using the ActionSequencePack for the the standard attack, but I don't want that sequence to be used if the actor has a bow or missle type weapon.
Just want to use the standard animation for now.
Is there a way to have the plugin check if the actor has a specific weapon ID and change the animation sequence based on that?
Any and all help would be awesome!
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