- Joined
- Jan 24, 2021
- Messages
- 49
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
Hi everyone!
First of all this is like my second post ever so I hope I put it in the right spot ><
I've been having this issue with my project for months now and I've put off trying to fix it because I have no idea where to start. I have C# knowledge but zero Java experience.
Using Yanfly's Animated SV Enemies plugin, I seem to be having issues where animations are not playing Centered on battlers. It always seems to play the animation a margin higher above the centre, which looks really really bad for some specifically shaped enemies. I want all animations to play at the middle point of battler.
Key Things I've Tried Before
1. Editing the image file of battlers in GIMP.
You can see that by playing a simple Hit and Slash animation (that have only had their sizes reduced in the animations tab, but are still perfectly aligned to the centre in that animation tab test window) it shows the animation above the centre.
Does anybody else have this issue and does anyone know how to solve it? It's been plaguing me for months and it just breaks immersion and makes the game look so sloppy.
Thank you for any help! ^_^
First of all this is like my second post ever so I hope I put it in the right spot ><
I've been having this issue with my project for months now and I've put off trying to fix it because I have no idea where to start. I have C# knowledge but zero Java experience.
Using Yanfly's Animated SV Enemies plugin, I seem to be having issues where animations are not playing Centered on battlers. It always seems to play the animation a margin higher above the centre, which looks really really bad for some specifically shaped enemies. I want all animations to play at the middle point of battler.
Key Things I've Tried Before
1. Editing the image file of battlers in GIMP.
- I've tried adding space at the bottom to reposition the centre of the actual creature to align with the centre of image, but this A: doesn't make a significant difference, and B: messes with the Yanfly HP bar script (which generates from the bottom of the image [yes i've tried adjusting that too but there's still the issue of battler images now being generally weirdly proportioned across the board]).
- Doing this creates several problems. Enemies that use the same animations now are position lowered on the players, because this glitch seems to only occur on static battlers. (side note on that: Animated SV Enemies created from a Character Generator spritesheet do not seem to suffer from this issue, and have animations played on them centered fine, so shifting the animations position in the animations tab will also make these enemies now off centre lol).
You can see that by playing a simple Hit and Slash animation (that have only had their sizes reduced in the animations tab, but are still perfectly aligned to the centre in that animation tab test window) it shows the animation above the centre.
Does anybody else have this issue and does anyone know how to solve it? It's been plaguing me for months and it just breaks immersion and makes the game look so sloppy.
Thank you for any help! ^_^
Last edited: