RMMV YEP Animated Sideview Battlers, using Weapons with animiated sideview enemies

goldrat1

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Hi all,
I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description:

<Sideview Battler: HAMMERNEMY>
<Sideview Weapon: 24>
<Sideview Attack Motion: swing>

Weapon 24 is usually the Stun Rod but I replaced it with a hammer sprite in the system files.
Using these settings, the hammer shows up when attacking, but for some reason only when the skill it is using is Skill #1 (the default Slash).
Any other skill won't show the hammer, even if the skill is literally a copy-paste of Skill #1 in a different place. Is there some parameter that I've forgotten to change in the plugin settings or something?

Thanks in advance!
 

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Quite the versatile cast so far :p

chars.PNG

Edit: Sprites are made by Alexdraws and TheMightyPalm. I just edited them.
Degica Games Turn Komodo | RPG Maker News #77

Well, rats. Was really looking forward to trying out FPS Creator, but trying to install and set it up was pretty much impossible for my tiny brain to comprehend. So much for that, then.
Ah, home once more! I think I can safely work on my games now.
Let's hope power remains on for the day

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