RMMV YEP Animated Sideview Battlers, using Weapons with animiated sideview enemies

goldrat1

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Hi all,
I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description:

<Sideview Battler: HAMMERNEMY>
<Sideview Weapon: 24>
<Sideview Attack Motion: swing>

Weapon 24 is usually the Stun Rod but I replaced it with a hammer sprite in the system files.
Using these settings, the hammer shows up when attacking, but for some reason only when the skill it is using is Skill #1 (the default Slash).
Any other skill won't show the hammer, even if the skill is literally a copy-paste of Skill #1 in a different place. Is there some parameter that I've forgotten to change in the plugin settings or something?

Thanks in advance!
 

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