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Hey there.

Recently downloaded the Yanfly Tiles engine and was putting the plugins through their paces when I reached the "animated tile option" plugin... and realized that I'm not sure what it's looking for. The tutorial video seems to assume that I know what it means by "animated tile".

  • I can produce "animation" through a series of evented self-switches... though that isn't affected by the plugin.
  • I can produce "animation" by putting in a custom route and telling the image to spin around in circles (a statement that looks really odd when written out)... and that isn't affected by the plugin, either.
  • Does anyone out there know what manner of animation is specifically being detected and halted by this plugin?
I apologize if this belongs in a more general forum as it's quite possible that my problem is due to a lack of general RMMV knowledge rather than trouble with this plugin (Willing to bet that there's a method to animating tiles without the use of events that I haven't found) but wanted to make sure.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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