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- Oct 28, 2016
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Bonsoir!
I'm stuck again due to my lacking JS skills...
I'm using YEP's Auto passive State and YEP's Life Steal Plugins.
So I'm trying to add "Life Drain" (state) to the game.
It should work like this:
Weapon21 should enable the ability to apply Life Drain on each hit the actor does (with an x% proc chance).
This include the normal "Attack" and also with all Skilltypes some abilities do multiple hits and "Life Drain" should check on each hit for the Life Drain proc.
I do have my Weapon21 with the note <Passive State: 26> (26 is Life Drain)
So if I start the battle test, my actor does have the state applied, like it should.
The next step is modify State 26 that it absorb <b.maxHP x%> with an x% chance.
I thought about to use it as Skill, which would be very easy with YEP's Life Steal, but I need it as an passive)
I'm trying to combine both YEP Plugins into the notetag but I can't really get it.
Also I did saw somewhere the possibility to bind a Skill to an passive state, but can't remember it correctly.
Do Someone has an Idea?
I also checked Moggle_x plugins and other stuff.
The only solution would (maybe) work is this one from Tsukihime, but it's for ACE
http://www.rpgmakercentral.com/topic/8210-how-to-add-hp-absorb-to-a-weapon/?p=65425
I'm stuck again due to my lacking JS skills...
I'm using YEP's Auto passive State and YEP's Life Steal Plugins.
So I'm trying to add "Life Drain" (state) to the game.
It should work like this:
Weapon21 should enable the ability to apply Life Drain on each hit the actor does (with an x% proc chance).
This include the normal "Attack" and also with all Skilltypes some abilities do multiple hits and "Life Drain" should check on each hit for the Life Drain proc.
I do have my Weapon21 with the note <Passive State: 26> (26 is Life Drain)
So if I start the battle test, my actor does have the state applied, like it should.
The next step is modify State 26 that it absorb <b.maxHP x%> with an x% chance.
I thought about to use it as Skill, which would be very easy with YEP's Life Steal, but I need it as an passive)
I'm trying to combine both YEP Plugins into the notetag but I can't really get it.
Also I did saw somewhere the possibility to bind a Skill to an passive state, but can't remember it correctly.
Do Someone has an Idea?
I also checked Moggle_x plugins and other stuff.
The only solution would (maybe) work is this one from Tsukihime, but it's for ACE
http://www.rpgmakercentral.com/topic/8210-how-to-add-hp-absorb-to-a-weapon/?p=65425



