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I was originally asking in this thread for advice on intercepting or working around the battle victory sequence in the event that all enemies that have the escape skill were to use it (and no other enemies remaining after the fact). That is to say, it should say something like "they got away from us" instead of the default battle clear message... but if even one enemy is slain, then proceed as normal. Unfortunately I'm not getting the game to read end events properly and have also tried adapting existing code to do this (which is obviously not always the best solution) and it completely blacks out the game with default scripts, nullifies Yanfly Victory Aftermath, etc.

Any help would be appreciated.

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