YEP Battle Engine: State/Buff turn counter won't go down.

caethyril

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@Titanhex OK, yes, sorry, I can replicate that issue (action end timing on cannot move states). I need to learn to read before responding... Don't bother with the debug plugin in that case. :kaodes:

Quick fix that seemed to work for me (as a plugin):
Code:
_Game_Battler_onAllActionsEnd = Game_Battler.prototype.onAllActionsEnd;
Game_Battler.prototype.onAllActionsEnd = function() {
    _Game_Battler_onAllActionsEnd.call(this);
    this.updateStateActionEnd();
};
...don't know if that will have any bad side-effects, though. :kaoswt2:
 

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