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Hello,


I have a state that is applied to two enemies.


When one of the enemies dies, it is removed on both.


That does work, however, the state icon is present on the enemy until it is its turn again (even though the enemy does not actually have the state).


I removed the state by doing a: enemy.eraseState(x) call as part of the custom respond effect. If I could a call here to enemy.refreshStateIcons() it would be a trivial fix.


Again, it does work, just takes a while to visually update.


Any help would be greatly appreciated!

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