- Joined
- Mar 14, 2012
- Messages
- 65
- Reaction score
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- First Language
- English
- Primarily Uses
I thought I had finally figured out how to set the needed EXP for each level individually after much trial and error, but it's not working properly for a few reasons. First, unless the EXP gained exactly equals or exceeds the amount needed in my Notes code, the character won't gain a Level. Second, any EXP gained over how much is necessary will cause the "To Next Level" to display an equal negative value. Third, if a character starts at any Level other than 1, the game will crash when trying to view their stats - but only if I have Status Menu Core enabled, otherwise it seems to behave as described prior.
Here's what I put in the Notes:
I'm sure I screwed up somewhere, but it took about two hours of searching and trial and error just to get to this point. Is it even possible to get the results I want, and if so, how?
Here's what I put in the Notes:
Code:
<Custom exp Formula>
if ($gameActors.actor(1).level === 1) {
value = 7;
} else if ($gameActors.actor(1).level === 2) {
value = 16;
} else if ($gameActors.actor(1).level === 3) {
value = 24;
} else if ($gameActors.actor(1).level === 4) {
value = 63;
} else if ($gameActors.actor(1).level === 5) {
value = 110;
} else if ($gameActors.actor(1).level === 6) {
value = 230;
} else if ($gameActors.actor(1).level === 7) {
value = 350;
} else if ($gameActors.actor(1).level === 8) {
value = 500;
} else if ($gameActors.actor(1).level === 9) {
value = 700;
} else if ($gameActors.actor(1).level === 10) {
value = 900;
} else if ($gameActors.actor(1).level === 11) {
value = 1100;
} else if ($gameActors.actor(1).level === 12) {
value = 1500;
} else if ($gameActors.actor(1).level === 13) {
value = 2000;
} else if ($gameActors.actor(1).level === 14) {
value = 2500;
} else if ($gameActors.actor(1).level === 15) {
value = 3000;
} else {
value = 4000;
}



