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Long time lurker (since 2017), usually try to find my own solutions, but cannot for the life of me find a solution or work around for this issue. Currently I am using these plugins to create a class switching system for my game:
YEP Class Change Core
YEP Subclass
YEP Skill Core
YEP Skill Learn System
I want to have either a class switching system or subclass switching system where the actor is able to maintain the skill that they learn in one class, through its transfer into another class. Can anyone provide any assistance on if this is possible with these plugins, or if I need to move in a different direction with the assistance of additional plugins?
I know with the base plugin effects between subclasses you can transfer skills, however, I am having an issue with that because I am currently scaling the abilities of the subclasses using a.level to boost parameters with each level, because the max character level is currently 300 so I cannot use the curves within the software itself to scale parameters. The issue with this is currently it is pulling the level from the actor, not the subclass, so that doesnt seem to be a good solution either.
I settled on wanting to just switch between classes but alas cannot find a way to maintain learned skills between classes. I dont believe this is native to the YEP set of plugins so I am looking for an alternative solution.
Any help or direction is greatly appreciated!
YEP Class Change Core
YEP Subclass
YEP Skill Core
YEP Skill Learn System
I want to have either a class switching system or subclass switching system where the actor is able to maintain the skill that they learn in one class, through its transfer into another class. Can anyone provide any assistance on if this is possible with these plugins, or if I need to move in a different direction with the assistance of additional plugins?
I know with the base plugin effects between subclasses you can transfer skills, however, I am having an issue with that because I am currently scaling the abilities of the subclasses using a.level to boost parameters with each level, because the max character level is currently 300 so I cannot use the curves within the software itself to scale parameters. The issue with this is currently it is pulling the level from the actor, not the subclass, so that doesnt seem to be a good solution either.
I settled on wanting to just switch between classes but alas cannot find a way to maintain learned skills between classes. I dont believe this is native to the YEP set of plugins so I am looking for an alternative solution.
Any help or direction is greatly appreciated!
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