RMMV YEP Core Engine screen resize cuts off Help/Descriptive Text

Apr 13, 2021
Reaction score
First Language
Primarily Uses
Hello there I changed the screen size and ratio of my RPG Maker MV game from the original 816x624 to 1600x900 and it the text displayed when highlighting items etc at the top is cut off now:

Screenshot 2021-04-14 12.31.31.png

You can also see the item selection is in the location it would be in the original window size too ( though I don't mind the item list being there, it's quite stylish)
(As an aside I fixed the battle log by using Smooth Battle Log as it has a custom width I can put in but it doesn't fix the item description/help text)
I'd like to know if there's any fixes so I can use the whole of the screen width for the help text? Thanks for reading!
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

concept: zombie slayer fest.

Lag because of outdated hardware.

Lots todo:
-Terrax lightning should have another step for the flashlight, between up down left right.
-Also Online mv from Nelderson should emit the flashlight from the other player.
-Animation needed for killing the zombie...
Before adding it to #crypchania.
Working on a case. Get all the evidence to prosecute some bad guys. :kaojoy:
But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Except that, nothing to see here. :kaoswt2:
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.
Ever reach that moment in your life when your juggling a dozen or more projects that you know will never be made but don't have the heart to delete them? Ugh, I hate those moments...
:kaosigh: Why must you hurt me so?

Forum statistics

Latest member