YEP CoreEngine + YEP Victory Aftermath: Omit Item Drop if Item's Maxed Out

AdamSakuru

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http://yanfly.moe/2015/10/09/yep-1-core-engine/
http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/

If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the victory after-math. That is to say, if you have maximum carry limits of 10 Potions and 5 Revival Shards, you will still 'receive' a Potion and Revival Shard in the victory aftermath. Even if you have both maxed out already.

I was wondering if someone would know how to make it so that an item ID will not display in the victory aftermath if the maximum number of said items are already held by the player.
 

AdamSakuru

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