- Joined
- Mar 13, 2012
- Messages
- 1,970
- Reaction score
- 846
- First Language
- French
I've noticed that when a character guards, they will stop guarding:
a) if another character plays just after
b) after taking 1 (and only 1) hit from the enemy
I personally find that pretty stupid. A character IMO should keep guarding until they play again. Also, guarding doesn't seem to reduce the damage at all, like it's not even implemented.
So I was wondering if I'm doing something wrong with this plugin and in case I'm not, is there a way to edit it so that guard lasts for a "full turn"?
EDIT: if that helps, I've also noticed adding the Guard feature (same category as "substitute", "autoplay" etc), then the character will guard... all the time... which is just as equally buggy IMO.
That said, the enemy damage IS reduced, this time.
a) if another character plays just after
b) after taking 1 (and only 1) hit from the enemy
I personally find that pretty stupid. A character IMO should keep guarding until they play again. Also, guarding doesn't seem to reduce the damage at all, like it's not even implemented.
So I was wondering if I'm doing something wrong with this plugin and in case I'm not, is there a way to edit it so that guard lasts for a "full turn"?
EDIT: if that helps, I've also noticed adding the Guard feature (same category as "substitute", "autoplay" etc), then the character will guard... all the time... which is just as equally buggy IMO.
That said, the enemy damage IS reduced, this time.
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