YEP Damage Core - Conditional Damage Formula

dragonhart2

Villager
Member
Joined
Oct 5, 2015
Messages
28
Reaction score
4
First Language
English
Hi!

I've been trying to play around Yanfly's damage core plugin but I'm really having a hard time trying to figure this one out.

I need a damage formula for this condition (inside the <damage formula></damage formula> tags)

If the target is affected by state "Bleed", the damage formula will be

(b.mhp -  b.hp) - b.def * 2
If not,

(200 + a.atk * 4) - b.def * 2

What i did was:

<damage formula>if (b.state !== "Bleed") {

  value += (b.mhp -  b.hp) - b.def * 2;

}

else {

  value += (200 + a.atk * 4) - b.def * 2;

}

</damage formula>
I know that the condition itself is incorrect. I'll appreciate any help. Thanks in advance!
 
Last edited by a moderator:

kiriseo

Veteran
Veteran
Joined
Oct 27, 2015
Messages
245
Reaction score
82
First Language
German
I haven't tested it, but try something like this inside the <damage formula> tag

if(b.isStateAffected(x)) {(b.mhp - b.hp) - b.def * 2;} else {(200 + a.atk * 4) - b.def * 2);}x is the id of your bleed state in your database.
 

dragonhart2

Villager
Member
Joined
Oct 5, 2015
Messages
28
Reaction score
4
First Language
English
I haven't tested it, but try something like this inside the <damage formula> tag

if(b.isStateAffected(x)) {(b.mhp - b.hp) - b.def * 2;} else {(200 + a.atk * 4) - b.def * 2);}x is the id of your bleed state in your database.
Hi kiriseo!

Thanks for the reply! The state condition is what I needed. I made it work this way:

if (b.isStateAffected(x)) {

value += ((b.mhp - b.hp) - b.def * 2);

}

else {

value += ((200 + a.atk * 4) - b.def * 2);

}

The condition shall be added to my reference. :D Thank you very much! Thread may now be closed.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,018
Messages
1,018,357
Members
137,803
Latest member
andrewcole
Top