YEP Dragonbones Integration - Actor issue

Discussion in 'Javascript/Plugin Support' started by Avraxas, Jun 20, 2019.

  1. Avraxas

    Avraxas Warper Member

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    Link to plugin: http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/
    I recently saw this plugin and decided to try it out given that it can be used to bypass some of the standard limitations of battler animations. While I can get it working for enemies, it seems to bug out when actors start using Dragonbones sprites/data.

    It runs just fine when the player party is using standard spritesheet battlers:
    https://i.gyazo.com/a3c53bc14691c742aed276ad34c5f767.mp4

    But it seems to crash once Dragonbones battlers are brought into the mix.
    https://i.gyazo.com/cb2d1942d2555e886489edbfffc556ae.mp4
    It also crashes if the Dragonbones actor uses a skill.
    https://i.gyazo.com/b97fc574d7a2c68e928ec82331bba791.mp4

    Here are the notetags used by the Harpy actor, taken from the demo provided by Akashics.
    The assets and Dragonbones data provided within the demo are unchanged, but ported directly into this project.
    <Attack animation: 7>
    <DragonBone Settings>
    Battler: Harpy
    Scalex: 1.0
    Scaley: 1.0

    Ani Wait: Idle
    Ani Walk: Idle
    Ani Attack: Attack
    Ani Swing: Attack
    Ani Thrust: Attack
    Ani Missile: Attack
    Ani Skill: Attack
    Ani Chant: Attack
    Ani Spell: Attack
    Ani Item: Attack
    Ani Guard: Idle
    Ani Evade: Idle
    Ani Damage: Damage
    Ani Abnormal: Idle Weak
    Ani Sleep: Idle Weak
    Ani Dying: Idle Weak
    Ani Victory: Idle
    Ani Escape: Idle

    Replace Sprite
    </DragonBone Settings>
    <AI Level: 100>
    <AI Priority>
    Always: Skill 4
    </AI Priority>

    Here are screenshots of the bug report and console, as well as the setup for the Dragonbones Plugin and other battle plugins.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Lacking any kind of coding experience, I haven't made edits to any of the battle plugins.

    I've been unable to replicate the problem through the Demo provided by Akashics, found here:
    http://www.akashics.moe/uncategorized/librarium-dragonbones-animated-megapack/

    If I can replicate the problem, I'll provide that project as soon as I can.
    However, it seems that from the console and crash report that the issue comes from an undefined actor motion?
    If anyone here has worked with Dragonbones before, I would greatly appreciate your input. Many thanks in advance!

    EDIT: I was able to replicate the problems on an empty project, attached here: https://www.mediafire.com/file/ba33oyv3n2389by/Test_Box.rar/file
     
    Last edited: Jun 20, 2019
    #1
  2. killdude

    killdude RPD Officer Veteran

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    I have the same problem too.Did you found any solution?
     
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  3. Avraxas

    Avraxas Warper Member

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    No, unfortunately.
     
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