There is no indication in the help files of both plugins that this has been implemented, so I thought I'd request for a new feature for the plugins. I'm aware that you could add/change the element of a weapon or change the rate with attachable augments. However, you cannot determine for how much amount(except the rate). I'm thinking of a system similar to ragnarok online wherein an elemental weapon's damage can be upgraded and monster hunter's elemental damage upgrades. What I'm proposing is basically a more dynamic way to use the elemental core so that elemental attack and resist(in item upgrade slots) would not stay at a static percentage in a weapon or armor, to sum up, when and item is used for upgrading weapons/armors the upgrade effect would be to boost the elemental attack/rate.
i.e. Windy Katana (+5) //using the elemental core's <Element Amplify 2(i.e. Wind): +15%)> and item upgrade effects/attachble augments
Breeze Cloak (+5) //using the elemental core's <Element Rate 2(i.e. Wind): -15%)> and item upgrade effects/attachable augments
This could be used in many different ways, such as purely elemental weapons for hunting particular monsters or purely elemental resisting armors for facing elemental monsters or a mix of elemental and stat boosted weapons/armors. This would particularly be beneficial to games who rely on crafting systems since players could customize their weapons for their specific needs. Take for example in ragnarok when grinding in Byalan Island, users would utilize wind and water elements. Another example is in monster hunter where users would change equipment to hunt particular monsters.
Please feel free to comment if this has already been done, I'd feel dumb but thankful anyway.