MorsVictrix

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HI!

I'm very new to RPG maker and I need some help. In my game I wanted to make skills, that need to check enemy level, so I can make damage based on character and enemy level differences. I have bought and properly installed YEP Enemy Levels, but I am wondering how to make RPG Maker MV check the static enemy levels I have set in the notetag.

For example, if I set the static level in the notetag as 25, is there a way for the damage formula to check the monsters level?

The first thought was to use b.level and a.level, but these commands don't seem to work in my formula. Whenever I use b.level, the attack is 0. :(

A formula like: (b.level - a.level) * 100 would really be usefull to me, but it simply doesn't work...

Thank you in advance for the help.
 
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Going on hiatus. Won't be back until mid October.:LZSoops:
Just read the English lyrics for Despacito. Ramen aint innocent no more! :kaodes:
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.
This was originally made for a "castle" challenge, but we just decided to keep it for our actual game :)

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Would a simple item rarity plugin be useful to someone? Basically, you would set notetag to an item to set its rarity and it would change the text colour of the item.

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