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- Oct 30, 2018
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- RMMV
I am having issues with setting up YEP Enemy Levels. There is something I'm not understanding as I feel it's ignoring parameter changes.
I was trying to implement in a change in enemy base HP with the following equation:
((level -1) * rate * base + base) ^ ((1+((1+rate)*(1+level))/1000)
Which I believe is: Math.pow( ( level - 1 ) * rate * base + base, 1 + ( ( 1 + rate ) * (level - 1 ) ) / 1000 ) ;
(very new to Javascript, so do correct me if I am wrong)
With a base of 200 and a rate of 0.2 I was expecting a turnout like so:

But upon testing and feeling it out it seemed an enemy had ~25k HP at level 99.
So I started a new project and filtered it down to simply these two plug-ins:

I was getting pretty beat up so I adjusted the ATK and DEF Parameters given down to simply ‘base’, and they were still hitting for 1200 (off of a 5 ATK base against a level 99).
Am I misunderstanding what the ‘base’ term means, or is there another issue?
Thank you for your time.
I was trying to implement in a change in enemy base HP with the following equation:
((level -1) * rate * base + base) ^ ((1+((1+rate)*(1+level))/1000)
Which I believe is: Math.pow( ( level - 1 ) * rate * base + base, 1 + ( ( 1 + rate ) * (level - 1 ) ) / 1000 ) ;
(very new to Javascript, so do correct me if I am wrong)
With a base of 200 and a rate of 0.2 I was expecting a turnout like so:

But upon testing and feeling it out it seemed an enemy had ~25k HP at level 99.
So I started a new project and filtered it down to simply these two plug-ins:

I was getting pretty beat up so I adjusted the ATK and DEF Parameters given down to simply ‘base’, and they were still hitting for 1200 (off of a 5 ATK base against a level 99).
Am I misunderstanding what the ‘base’ term means, or is there another issue?
Thank you for your time.
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