Hello everyone!
So, in my game, I want to make out of battle skills (such as healing and interacting with some objects) have its own option on the menu, so that when you select it you'll have instant access to every skill of a certain skill type that a party member might have.
I imagine Yanfly's
Main Menu Manager is capable of creating an option that will open the window for a specific Party Slot's skills within that Skill Type (though I confess I don't actually know how to go about doing that), but I was wondering if there is a way to open a pool of all skills of a specific Skill Type in a single window, and if so, how to do it.
Ideally it wouldn't require you to select an actor for the skill list, but I'd imagine that sounds like an unrealistic expectation so even if it would have you select the Actor first and display only the skills of the skill type for that Actor, it would be good enough.
I would imagine all of this would be accomplished through here. Would it be something like this?
Code:
Menu 14 Name: TextManager.stype(05)
Menu 14 Symbol: skill
Menu 14 Show: this.needsCommand('skill')
Menu 14 Enabled: this.areMainCommandsEnabled
Menu 14 Ext:
Menu 14 Main Bind: this.commandPersonal.bind(this)
Menu 14 Actor Bind: SceneManager.push(Scene_Skill)
I actually think the important part would likely be the SceneManager.push(Scene_Skill), but I'm not sure how I would go about getting it to trigger the specific Skill Type's menu window.
Or maybe I'm approaching this entirely incorrectly. If anyone can think of a better solution to make out of battle skills easily accessible, I'd love to hear it! Otherwise, please let me know if this is possible.