- Joined
- Sep 15, 2018
- Messages
- 20
- Reaction score
- 10
- First Language
- English
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- RMMV
Hi there,
I'm using YanFly's Options Core for my game, and I have several things that I want tied to turning a switch on/off (i.e. the display of the time, whether it autosaves, some gameplay changes).
Right now, it works fine, but the problem is that I have to hit space 3 times before it switches position. Prior to that it'll remain in the same ON/OFF setting it was when I open the menu. I believe it's because behind the scenes it's trying to 'reset' the switch, but it's a little frustrating. Even more frustrating? It's inconsistent, and only happens on some switches, despite them all being set up in the same manner. The only differences between the switches are the name, icon, and description. Everything from Show/Hide down are the exact same outside of the switch ID #.
After I hit it 3 times it works as expected (i.e. each time I hit space, it switches between the on-off position), but for the initial time it feels very clunky.
Any idea of what I can try to correct this behaviour?
I'm using YanFly's Options Core for my game, and I have several things that I want tied to turning a switch on/off (i.e. the display of the time, whether it autosaves, some gameplay changes).
Right now, it works fine, but the problem is that I have to hit space 3 times before it switches position. Prior to that it'll remain in the same ON/OFF setting it was when I open the menu. I believe it's because behind the scenes it's trying to 'reset' the switch, but it's a little frustrating. Even more frustrating? It's inconsistent, and only happens on some switches, despite them all being set up in the same manner. The only differences between the switches are the name, icon, and description. Everything from Show/Hide down are the exact same outside of the switch ID #.
After I hit it 3 times it works as expected (i.e. each time I hit space, it switches between the on-off position), but for the initial time it feels very clunky.
Any idea of what I can try to correct this behaviour?

