- Joined
- Apr 2, 2020
- Messages
- 12
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
Greetings. As stated in the title, I'm a having a compatibility issue with Yanfly's Party Limit Gauge while using Moghunter's BattleHud Plugin. When I navigate past the first command window on each turn, the Limit Gauge disappears. It reappears right after a skill is chosen. I took this quick video to demonstrate:
I'm aware that these plugins aren't designed to be compatible with one another. I have a decent working knowledge of Javascript, so coding is 100% on the table when it comes to solutions for this- I just don't know where to start.
Currently, I'm thinking that the best way to fix this would be to modify the BattleHud Plugin to do a custom gauge for the PartyLimit, just like it does for HP, MP, etc. I'm just unsure as to how to go about it. (This solution would be optimal since it'd allow be to use an image for the gauge instead of a deafult RPGMaker-looking one- but it's not necessary- I just need any solution that will stop the bar from going away.)
Thanks!
I'm aware that these plugins aren't designed to be compatible with one another. I have a decent working knowledge of Javascript, so coding is 100% on the table when it comes to solutions for this- I just don't know where to start.
Currently, I'm thinking that the best way to fix this would be to modify the BattleHud Plugin to do a custom gauge for the PartyLimit, just like it does for HP, MP, etc. I'm just unsure as to how to go about it. (This solution would be optimal since it'd allow be to use an image for the gauge instead of a deafult RPGMaker-looking one- but it's not necessary- I just need any solution that will stop the bar from going away.)
Thanks!