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I've set the actors to have state 1 (death) as a passive state.
And in the state itself, I have-
<Custom Passive Condition>

if (user.mp / user.mmp <= 0.0) {

condition = true;

} else {

condition = false;

}
Which works as intended. The strange thing is that actors who are MP downed by enemies cannot be revived through any means. Only when you inflict the state yourself through forcing 0 MP (like an item) can they be revived. Which is strange. Any ideas why this is? Or something I missed?

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