DarkSearinox92

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Hi guys.

Do you know if there is a way to show up a summary of the quest with "accept" or "refuse"?

If it's not provided, is it difficult create a "addon" for have this feature?

I mean, you talk with an NPC and then a windows appear, that is the same windows that you will see in the Quest Journal when you add the quest. BUT you have the possibility to accept or refuse the quest. Just like modern RPG games...

For example:

bravely_default_2_side_quest_list_guide_quests.jpg

In the normal way, you can only ADD a quest only through a command. Ok, you have the possibility to create a Choice, but you cannot see the quest on screen, with the accept or refuse. So i think that it's not the exact way to do it.
 

ShadowDragon

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make a choice of it, do you want to accept the quest?
accept //when accept, add quest
refuse // do nothing or a text here.
you can be creative with it, "Daimonious Tails" have it, so it might be possible to add
otherwise if it's not to difficult though.
 

DarkSearinox92

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make a choice of it, do you want to accept the quest?
accept //when accept, add quest
refuse // do nothing or a text here.
you can be creative with it, "Daimonious Tails" have it, so it might be possible to add
otherwise if it's not to difficult though.

Ok, but there is not a way to "show" the quest, before accept it.

I'm talking about this thing... have the possibility to call the quest page for "view" it, before accept or refuse it.
 
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ShadowDragon

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if it's similair than the link I send you, than creating accept/refuse
might be the easy part, view it, is different story, where I cannot help you.

but it would be a nice idea, maybe with plugin command/scriptcall
for "view" to decline it or accept it.

I only know 1 way to be creative on it, but it also depends on how many
quests it is, but it would be a nice addon in overall which should have it.

while most npc's they say what they need, but I know a work around that
require another plugin, it's not really an addon, but it is effective.

if you know (and I think), SRD_WindowUpgrade plugin if not mistaken,
it can create windows with choices in it (yes/no, riddles, etc) based
on a variable (which can be reused), maybe a possibility to "view"
the quest in there?

I use it for my side project and in my main for specific reasons, but it can
help you out that way? (if they are compatable
 

DarkSearinox92

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if it's similair than the link I send you, than creating accept/refuse
might be the easy part, view it, is different story, where I cannot help you.

but it would be a nice idea, maybe with plugin command/scriptcall
for "view" to decline it or accept it.

I only know 1 way to be creative on it, but it also depends on how many
quests it is, but it would be a nice addon in overall which should have it.

while most npc's they say what they need, but I know a work around that
require another plugin, it's not really an addon, but it is effective.

if you know (and I think), SRD_WindowUpgrade plugin if not mistaken,
it can create windows with choices in it (yes/no, riddles, etc) based
on a variable (which can be reused), maybe a possibility to "view"
the quest in there?

I use it for my side project and in my main for specific reasons, but it can
help you out that way? (if they are compatable

I don't know... maybe it's more simple create a specific addon for Yanfly, is somebody is able to do it... WIthout other scripts. Maybe that windows is called in a specific way and it's more simple to call it directly...
 

ShadowDragon

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addon can be nice, but also a plugin, but its an optional way. and it seems
to do what I think it did, if you watch the video, but "view" is indeed different,
so the mockup might be more work to get the same scene of "view" when you
look into the quest log.

so I hope that somebody is able to do it for you :)
 

ShadowDragon

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creating the windows on it's own is easy, but viewing is bit harder.
I tried to puzzle around with this, so I can learn, but I have no idea
how to show or even accept the quest for it's "ID", but I think SRD
can be easier of use as it's also close to the "accept"/"decline"
as you can use the scriptcall or plugin command to activate it.

compability patch or an addon is something I need to learn.
but I think, most people using that plugin would like it so they can
"re-read" and see if they accept it.

but if he explain the issue, it wont be directly added without
the yes/no choice. vertical choice and also be horizontal.
if you want that more? but that only the window of "view" is missing.
 

DarkSearinox92

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creating the windows on it's own is easy, but viewing is bit harder.
I tried to puzzle around with this, so I can learn, but I have no idea
how to show or even accept the quest for it's "ID", but I think SRD
can be easier of use as it's also close to the "accept"/"decline"
as you can use the scriptcall or plugin command to activate it.

compability patch or an addon is something I need to learn.
but I think, most people using that plugin would like it so they can
"re-read" and see if they accept it.

but if he explain the issue, it wont be directly added without
the yes/no choice. vertical choice and also be horizontal.
if you want that more? but that only the window of "view" is missing.
I was thinking, wouldn't it be easy to call up the window that is compiled in the quest book, as if it were a window in its own right? Then you create a simple choice between "Accept" and "Reject".
If you press accept, the script is called and adds it to your diary (there is the plugin code and therefore I also think the call script), if you refuse, everything that is opened closes.

I think it's simple on a theoretical level.
 

ShadowDragon

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it would be similair to vlue (old name)
2 windows
1 = quest description that is been drawn (this is the quest ID, which should show
2 = accept/decline button <- this part is easy, only if you can get 1 to work.

while questjournal only accept with scriptcall/plugin command, so I think you
need addition plugin/scriptcall like:
plugin command: View Quest "ID" //example View Quest 1

so it will view Quest one in the window, when you than do accept/decline,
it can push "activate Quest 1" and continue from there.

but I dont know exacly creating those commands, because when I try to add
one it throws an error, so I dont know how to increase those commands or
how that exacly work.

I might 1 person who can do it, but wont while he is busy and probably dont
want to read the plugin how it all works. but I hope someone can help you
to it, or I would send it once I got it to work.

while it's a bit had to use (for me) I use gameus Quest plugin by Stailer94.
which also dont have this kind of feature.

but if 1 can work with for example:
if(imported.YEP_QuestJournal) {
//do ctuff
} else {
if (Imported.Gameues......) {
//do this
} }

but you can do that basicly for each quest plugin if it doesn't have it,
but each works differently, but commands can be the same.

but this is only a idea though. hopefully one will make it for you or public for
YEP QuestJournal.

but I cannot help you at this point.
 

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