- Joined
- Nov 28, 2017
- Messages
- 3
- Reaction score
- 1
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hello everyone!
I'm trying to solve this problem for days so any help would be greatly appreciated!
I want my game to have 2 rows. The back row should not be target by melee skills before the enemies of the front row are defeated.
In the Enemy A, I put in the notes:
-------------------------
<Default Row: 1>
-------------------------
In the Enemy B I put:
-------------------------
<Default Row: 2>
-------------------------
In the "Attack" skill:
-------------------------
<Row Only: 1>
<Select Conditions>
Front Row Only
</Select Conditions>
-------------------------
The Attack skill continues to target Enemy B. I created a new state for each row and in the Row 2 state note I added:
-------------------------
<Cannot Select: Skill Attack>
-------------------------
Nothing changed. Anyone has any tips about how can I make it work?
I'm trying to solve this problem for days so any help would be greatly appreciated!
I want my game to have 2 rows. The back row should not be target by melee skills before the enemies of the front row are defeated.
In the Enemy A, I put in the notes:
-------------------------
<Default Row: 1>
-------------------------
In the Enemy B I put:
-------------------------
<Default Row: 2>
-------------------------
In the "Attack" skill:
-------------------------
<Row Only: 1>
<Select Conditions>
Front Row Only
</Select Conditions>
-------------------------
The Attack skill continues to target Enemy B. I created a new state for each row and in the Row 2 state note I added:
-------------------------
<Cannot Select: Skill Attack>
-------------------------
Nothing changed. Anyone has any tips about how can I make it work?


