RMMV YEP Spawn Event Bomb support - breakable events and damage to player

joket

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Hello! Sorry for double posting, but I feel this question lays better here, on the plugin support:


I can have let's say 5 different bombs parallely going on the map.
There can be 3 breakable events around.
I should make something in the bomb spawned event which locally activates some trigger that then the breakable event can check for! (Let's say the breakable event checks for local switches of the bombs, but can't say how to make it check for any bombs)

Problem is:
Event which is breakable: have either - 1) a check for bombs explodings in 3 tiles from it; or 2) a notetag or a comment - or even a region id - for the bombs to check so that it can then after being broken

or, on the contrary:

Bomb which can check for any breakable event around it, locally (which sounds the smarter way) and trigger local switch change on them
something like:
If breakableEvent is within 3 tiles from this event (bomb): then--> $gameSelfSwitches.setValue([MapID, BreakableEventID, 'A'], true)
 

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