Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Hello. I would like to send this post to Yanfly himself, but his report bug post is locked, and I can't start a conversation with him, then... I hope he will see this.

I'll try to make a plugin, and to adapt it to its plugin YEP_TargetCore, but I've read this :

Yanfly.Target.Game_Action_isForOpponent = Game_Action.prototype.isForOpponent;
Game_Action.prototype.isForOpponent = function() {
if (this.item().scope === 'EVERYBODY') return true;
if (this.item().scope === 'RANDOM ANY') return true;
if (this.item().scope === 'TARGET ALL FOES') return true;
if (this.item().scope === 'TARGET RANDOM FOES') return true;
if (this.item().scope === 'MULTIPLE') {
if (this.item().multipleOf.contains('EVERYBODY')) return true;
if (this.item().multipleOf.contains('OPPONENTS')) return true;
}
if (this.item().scope === 'ENEMY ROW') return true;
if (this.item().scope === 'FRONT ENEMY ROW') return true;
if (this.item().scope === 'BACK ENEMY ROW') return true;
if (this.item().scope === 'SPECIFIC ENEMY ROW') return true;
return Yanfly.Target.Game_Action_isForOpponent.call(this);
};

Yanfly.Target.Game_Action_isForFriend = Game_Action.prototype.isForFriend;
Game_Action.prototype.isForFriend = function() {
if (this.item().scope === 'EVERYBODY') return true;
if (this.item().scope === 'ALL BUT USER') return true;
if (this.item().scope === 'TARGET ALL ALLIES') return true;
if (this.item().scope === 'TARGET RANDOM ALLIES') return true;
if (this.item().scope === 'RANDOM ALLIES') return true;
if (this.item().scope === 'MULTIPLE') {
if (this.item().multipleOf.contains('FRIENDS')) return true;
}
if (this.item().scope === 'ALLY ROW') return true;
if (this.item().scope === 'FRONT ALLY ROW') return true;
if (this.item().scope === 'BACK ALLY ROW') return true;
if (this.item().scope === 'SPECIFIC ALLY ROW') return true;
return Yanfly.Target.Game_Action_isForFriend.call(this);
};

If I follow the logic of this code, actually, the Multiple Target Scope of subtype "Everyone" targets foes only.
(This is the last version of this plugin).

If you read these lines, Yanfly, I want also to thank you for your gargantuan work !

See you,
Volcanods
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,789
Reaction score
14,594
First Language
English
Primarily Uses
RMVXA

I've moved this thread to JavaScript Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Volcanods

Villager
Member
Joined
Sep 6, 2016
Messages
22
Reaction score
39
First Language
French
Primarily Uses
Oops, sorry for this error : I've seen Yanfly's main post here, with bug reports, then, I would think this is here I post this.

Thank !
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,789
Reaction score
14,594
First Language
English
Primarily Uses
RMVXA
Plugin Releases is for plugins you made. That is why Yanfly posted here. To get help on a plug-in, it goes either under plug-in support (to get them running), or since this is about the code, its javascript support.
 

Latest Threads

Latest Profile Posts

Only 9 things left on the to-do list before my game's next big update. Minus the soul-crushing playtesting session, of course! So close...
Retired from RPG Maker.
Anyone else who initially created a character to be a villain only to end up liking them so much that you made them a hero? :)
Today i'll start creating monster sounds for my enemies :D I was looking forward to that
//Decides to cut his caffeine to a 3rd of the normal amount...
//Spends all weekend in a daze playing dress-up with dolls in Daz3D
:kaoswt:

Forum statistics

Threads
111,428
Messages
1,061,037
Members
144,786
Latest member
deamsrs
Top