[YEP] Target Core : An error ?

Discussion in 'Javascript/Plugin Support' started by Volcanods, Oct 14, 2017.

  1. Volcanods

    Volcanods Villager Member

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    Hello. I would like to send this post to Yanfly himself, but his report bug post is locked, and I can't start a conversation with him, then... I hope he will see this.

    I'll try to make a plugin, and to adapt it to its plugin YEP_TargetCore, but I've read this :

    Yanfly.Target.Game_Action_isForOpponent = Game_Action.prototype.isForOpponent;
    Game_Action.prototype.isForOpponent = function() {
    if (this.item().scope === 'EVERYBODY') return true;
    if (this.item().scope === 'RANDOM ANY') return true;
    if (this.item().scope === 'TARGET ALL FOES') return true;
    if (this.item().scope === 'TARGET RANDOM FOES') return true;
    if (this.item().scope === 'MULTIPLE') {
    if (this.item().multipleOf.contains('EVERYBODY')) return true;
    if (this.item().multipleOf.contains('OPPONENTS')) return true;
    }
    if (this.item().scope === 'ENEMY ROW') return true;
    if (this.item().scope === 'FRONT ENEMY ROW') return true;
    if (this.item().scope === 'BACK ENEMY ROW') return true;
    if (this.item().scope === 'SPECIFIC ENEMY ROW') return true;
    return Yanfly.Target.Game_Action_isForOpponent.call(this);
    };

    Yanfly.Target.Game_Action_isForFriend = Game_Action.prototype.isForFriend;
    Game_Action.prototype.isForFriend = function() {
    if (this.item().scope === 'EVERYBODY') return true;
    if (this.item().scope === 'ALL BUT USER') return true;
    if (this.item().scope === 'TARGET ALL ALLIES') return true;
    if (this.item().scope === 'TARGET RANDOM ALLIES') return true;
    if (this.item().scope === 'RANDOM ALLIES') return true;
    if (this.item().scope === 'MULTIPLE') {
    if (this.item().multipleOf.contains('FRIENDS')) return true;
    }
    if (this.item().scope === 'ALLY ROW') return true;
    if (this.item().scope === 'FRONT ALLY ROW') return true;
    if (this.item().scope === 'BACK ALLY ROW') return true;
    if (this.item().scope === 'SPECIFIC ALLY ROW') return true;
    return Yanfly.Target.Game_Action_isForFriend.call(this);
    };

    If I follow the logic of this code, actually, the Multiple Target Scope of subtype "Everyone" targets foes only.
    (This is the last version of this plugin).

    If you read these lines, Yanfly, I want also to thank you for your gargantuan work !

    See you,
    Volcanods
     
    #1
  2. bgillisp

    bgillisp Global Moderators Global Mod

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    I've moved this thread to JavaScript Support. Please be sure to post your threads in the correct forum next time. Thank you.

     
    #2
  3. Volcanods

    Volcanods Villager Member

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    Oops, sorry for this error : I've seen Yanfly's main post here, with bug reports, then, I would think this is here I post this.

    Thank !
     
    #3
  4. bgillisp

    bgillisp Global Moderators Global Mod

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    Plugin Releases is for plugins you made. That is why Yanfly posted here. To get help on a plug-in, it goes either under plug-in support (to get them running), or since this is about the code, its javascript support.
     
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