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Okay, that's admittedly a long thing to say but I couldn't find anything else in my head to describe the issue. What's happening is that I'm using both the skill core and targeting mechanisms from the Yanfly suite in MV but for some reason after registering a hit on the opposing side, the player's side gets hit with a serious reduction in damage output for no apparent reason (and I mean from the other side, not any of the battle commands from the player's side of the battlefield). More specifically, It seems as if the amount of damage that's done to the enemy nerfs whatever the player gets in damage count until the next turn begins.

Any ideas?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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