- Joined
- Mar 28, 2014
- Messages
- 469
- Reaction score
- 1,139
- First Language
- English
- Primarily Uses
- RMMV
http://www.yanfly.moe/wiki/Visual_State_Effects_(YEP) and http://www.yanfly.moe/wiki/Auto_Passive_States_(YEP)
seem to have a very odd and unintended bug where if you use http://www.yanfly.moe/wiki/Actor_Party_Switch_(YEP),
any animations that where playing from a state on the character who was switched out, will play for a turn or so on the person who switches in. But I ONLY noticed this when the Passive states plugin was on. Otherwise the state animations go away when switching. Weirdest thing is I noticed it with states that aren't even passive to the original person who was switched out. They just so happen to play animations on the character.
I was wondering if anyone else has experienced this before? I couldn't find anything about it though anywhere. Also if anyone would know why it might be happening, that'd be helpful too.
seem to have a very odd and unintended bug where if you use http://www.yanfly.moe/wiki/Actor_Party_Switch_(YEP),
any animations that where playing from a state on the character who was switched out, will play for a turn or so on the person who switches in. But I ONLY noticed this when the Passive states plugin was on. Otherwise the state animations go away when switching. Weirdest thing is I noticed it with states that aren't even passive to the original person who was switched out. They just so happen to play animations on the character.
I was wondering if anyone else has experienced this before? I couldn't find anything about it though anywhere. Also if anyone would know why it might be happening, that'd be helpful too.