Yep Weapon animation error(and other)

Nonameded

Veteran
Veteran
Joined
Jan 10, 2019
Messages
60
Reaction score
9
First Language
not english
Primarily Uses
N/A
first, The reason I used this plugin first is because I wanted to use the function of this script as mv.
but I don't know why animaiton comes out in two. Once attach the picture.

weapon animation0.png
(Notetag in state: <Weapon Animation: 8>)
weapon animation1.png
(Notetag in weapon: <Weapon Animation: 8>)

What the...I didn't touch anything!
Soooo...I want to solve this, but how can I do it?

Summary(Want thing)
1. Resolving the two animation phenomena.
2. Conditional animations according to weapons.(I just want to make one state per elemental. only one)


Please don't just tell me to use the action sequence. It's complicated and difficult.
(And I want to make it possible without it.)


Translator in use
 

HumanNinjaToo

The Cheerful Pessimist
Veteran
Joined
Apr 18, 2013
Messages
1,226
Reaction score
603
First Language
English
Primarily Uses
RMMV
So maybe it's playing the weapon animation that you set for weapon notetag, and playing the skill animation for 'attack' or whatever skill you're using?

I think to achieve what you want, you should look into the YEP weapon unleash plugin, this allows certain function for you to change the attack animation depending on what you have equipped. Also, on his tips and tricks page, he shows how to make a fire gun attack with a certain weapon equipped. Check out the plugin and the tips and tricks video.

EDIT: You're probably going to have to look into the action sequencing to really use a lot of YEP battle plugins effectively. They are daunting at first, but if you look up some how-to videos, you'll get the hang of how they work and interact. There's also some tutorials on this website about action sequencing.
 

Nonameded

Veteran
Veteran
Joined
Jan 10, 2019
Messages
60
Reaction score
9
First Language
not english
Primarily Uses
N/A
To add, there is an omission. He wants to change the animation of some skill when he puts on a single state.

Introduce plugin is paid(I haven't income So even a dollar is a burden.)
But used a similar plugin, VE-replace action, and I had to make a lot of skills. Maybe it'll be the same if use it.

Can i just simply implement it?
Somebody make me some...

[Edit]
My original intention was to help me modify the plugin so that I could achieve what I wanted... What's going on?

I know you can't make modifications without permission, but there won't be any updates.
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,859
Messages
1,017,030
Members
137,566
Latest member
Fl0shVS
Top