The priority AI (aka notetag AI) takes priority over any aggro and enmity settings. More or less, it's just the AI doing what it's told to assuming it's supposed to be smarter and above the rest of the generic mobs that follow aggro. As far as targeting highest Enmity, unless whoever made the plugin for Enmity made an option to select the highest value in a compatibility patch for the Battle AI, it won't target anything specific. Enmity and aggro plugins should still retain their effect when actions are decided by those made within the default editor's action list, however. You can either go with rubberbanding or change the gauge target value within the ATB's plugin parameter settings. As of now, it will take either a max gauge of 5000 or the highest AGI value on the battlefield at the start of battle times 100, whichever is larger. Since you're dealing with low low low speeds, change the value of 5000 to 2000 for the target ATB gauge fill and charge to 500 or something. Experiment with these values to find what is the sweet spot for your game. It seems to be "Breaking" right about the point where "animation 144" is playing. Any idea how I could remedy this? I've made some updates last night to the Battle Core. Try updating that and see if it fixes it. If not, can you upload your project online somewhere (do not deploy it) so I can see what's going on with it?