add this to skill note:
var stealRate = 0;
for (var i=0;i<target.stealableItems().length;i++)
value = stealRate * a.agi / 2;
[SIZE=10.5pt]Plugin Name:[/SIZE][SIZE=10.5pt] [/SIZE][SIZE=10.5pt]YEP_X_Subclass[/SIZE]
[SIZE=10.5pt]Error Message:[/SIZE][SIZE=10.5pt] [/SIZE][SIZE=10.5pt]Syntax Error Unexpected Number[/SIZE]
[SIZE=10.5pt]rpg_managers.js:1618 SyntaxError: Unexpected number[/SIZE]
[SIZE=10.5pt] [/SIZE]at Game_Interpreter.command355 (rpg_objects.js:10437)
[SIZE=10.5pt] [/SIZE]at Game_Interpreter.executeCommand (rpg_objects.js:8895)
[SIZE=10.5pt] [/SIZE]at Game_Interpreter.update (rpg_objects.js:8803)
[SIZE=10.5pt] [/SIZE]at Game_Map.updateInterpreter (rpg_objects.js:6080)
[SIZE=10.5pt] [/SIZE]at Game_Map.update (rpg_objects.js:5987)
[SIZE=10.5pt] [/SIZE]at Scene_Map.updateMain (rpg_scenes.js:417)
[SIZE=10.5pt] [/SIZE]at Scene_Map.updateMainMultiply (rpg_scenes.js:409)
[SIZE=10.5pt] [/SIZE]at Scene_Map.update (rpg_scenes.js:398)
[SIZE=10.5pt] [/SIZE]at Function.SceneManager.updateScene (rpg_managers.js:1673)
[SIZE=10.5pt] [/SIZE]at Function.SceneManager.updateMain (rpg_managers.js:1641)
[SIZE=10.5pt]Hi! First of all, I have to thank you for your hardworking and collaborations. This bug happened because I had the idea of changing in game (via event), the element trait rate. The player would choose its element and gain a damage reduction when attacked with that element. Well, I don’t know how to do it and I didn’t know until I saw your Subclass plugin. I thought that using different subclasses for each element would solve my problem and that’s what I did. I’m using four clases with the class change plugin and six other classes that only have the element rate modified (No skill, weapons or critical chances). The only thing I haven’t touched it’s the parameters curves (HP, mana, attack, defense…) which are the same that the ones given by default. Proceeding with your plugin, the next step I took was to put the [/SIZE]<Primary Only> [SIZE=10.5pt]tag to my four main Classes and to the six element classes I’ve used the [/SIZE]<Subclass Only> tag. Finally, I’ve used the command plugin ChangeSubclass 1 6 with the script option in the event menu. Number 1 is for the actor and 6 for the fire element subclass. When the command plugin is run, the bug error appears.
I'm sorry for my poor English, here you can see a video bug report:
Plugin Name: YEP_X_BattleSysCTB (Maybe?)
I recently found a bug and i don't know if it was intended on your part but every time my char counter using the CTB system, he suddenly jumps to first in the CTB bar and gets a turn. I tried it with your recently sample project and it happens too. The thing is i don't know if that was intended to work like this or not in your plugin because its kinda of broken for my char who has high counter rate.
What i did for test in your sample project was setting the char counter rate to 100% and target rate to 1000% just to make sure he is targeted, and when he counters he always get in front of everyone in the CTB, even if he just acted.
I'm having an issue with the Animated Sideview Enemies. For pretty much all my enemies there is this little line that appears above their head the moment they move, and it's pretty annoying. I didn't do anything to the battler sprites, so I can't imagine why it does this. Do I need to go into an image editing program and nudge the image up or something?
See how it's above each enemy?
I've found that this seems to only happen with this particular game. I loaded a new project and tried it there and didn't have this problem. I really don't want to have to start over just for this since I made a lot of progress on this already. I tried turning off all other plugins except for the required ones and it still does this, so it doesn't seem to be a plugin problem. I just don't understand.
If you're having questions about formulas, I would suggest bringing this to the support forum
I have a question regarding Absorption Barriers. Is it possible to make a barrier that only absorbs either physical or magical damage, but not both?
That's strange. Do you think you can do the following for me?
1. Download all the newest updates of the plugin.
2. Create a new project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
10. Post the link here and I'll take a look at it.
Thanks for helping!