- Mar 15, 2012
- Reaction score
Here goes the link of the project with the replication of the counter bug: https://www.dropbox.com/s/c7w2m5x0imu8on6/Project3.rar?dl=0
Only using basic plugins (Core, battle and CT, Harold is with 100% counter and 1000% target rate, just defend with all chars and wait till it happen.
Two things to note now is that it happens every 1-4 attacks now, very random. And when it happens the char with the counter (Harold) jumps all his friends turn in CTB if he was last and if the bug happens again, he then jump to first in line on the CTB bar after the enemy attack.
Tell me if the project uploaded as you wanted, otherwise i will upload it again.
Perfect! I'll get this fixed by tonight! Thank you for your cooperation!
I'm not sure if this would be considered a bug or if there is a way to fix it, but I've noticed that when using the CTB Battle System the Guard state ends immediately after you use it. I feel like it should at least last until the guarding actor's next turn. I tried switching it from Turns to Actions, but this causes the Guard state to remain until the end of the user's next turn instead of until the beginning of the user's next turn. Any suggestions?
Thanks in advance!
Use an Action Start duration for the guard start instead: <Action Start: 1>
This way, the action will remain guarding until its next action.