- Jan 22, 2016
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You might need to use Eval then. I'm just not sure what's the code for average party level is. Maybe this one?
Eval (($gameParty.averageLevel > 5) && (!target.isStateAffected(10)): Sleep, Random
p/s: we're on the wrong thread, btw.
Got syntax error...
But yeah, since it's not a bug, I will post elsewhere.
Hope someone can answer this...
I try to use the "Lunatic Mode - Custom Info Window Display" note tags as described in the "Item Core" plugin but it's not working.
<Info Text Top>
</Info Text Top>
No info is shown in the right window when looking at items, only the name of the item appears which seems redundant to me.
I desperately need for a way to view weapon/armor stats in that window instead of the item name, and I'm not planning on using the Item Slots plugin.
But that isn't really fixing it because A. I WANT it to show an icon when someone is guarding and B. They aren't guarding, the state expires instantly.
You know... with your Taunt and Counter Control plugins enabled, do we even have a use for Target Rate or Counterattack/Magic Reflection anymore? Don't these plugins make those parameters obsolete?
What does your Guard state look like? How long is it set to end? It works fine for me when set to "Action End: 1~1" (Actually, this discussion reminded me that I still had it set to 2~2 because of how Yanfly's CTB used to work. I forgot to fix it. Oops.) Turn Start: 1 should be even better (obviously, I hadn't messed with my Guard state in a while...)
BTW, Yanfly, is there any noteworthy difference between Turn Start and Action Start for states under CTB? There doesn't appear to be. I've actually modified when battler.onTurnStart() is called due to this, so Turn Start actually causes states to wear off at, y'know, the start of a battler's turn instead of their action.
It's just the default Guard state. I haven't changed it or the Guard Skill at all.
Try messing with the state. Are you using CTB? If so make sure your state turns are actually set to the same length (ish) as your CTB turns or you'll run into an issue where states fall off super fast or super slow. Or you could just set the Guard state to 1 action duration to make it last 'til the next time they act, which is what I've done.
As for the double icons, one's for your skill cast, one's for the state. Removing the icon from your skill cast or state would remove one of them.
That's an awful lot of trouble for a state that's supposed to last until your next turn. If you have the Battle Engine Core up to date, <Turn Start: 1> should do the trick.