- Oct 29, 2015
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...open up the Class Change Core plugin and look at the settings. Do you see that Unlocked Classes plugin parameter? Do you see those numbers inside? Remove them if you don't want the skills from those classes to be carried over because they were automatically unlocked from the beginning. Please look over ALL of the plugin settings and read the entire plugin help file before continuing.
Alright, I am new to RPG Maker MV but I spent some time with VXAce so I am trying to wrap myself around this... I am watching every video and installing each plugin one at a time. I had already found the unlocked classes (which was set to 1 2 3 4 by default) and eliminated class 1 because I wanted hero to be exclusive. Since in my game all characters have heal and ice regardless of what class they currently are... What you seem to be implying is that... if the classes are unlocked then the actors retain the skills of each (and every) class they have levels in regardless of what there current class is?
Again, forgive my noobness. I am just trying to get a feel for how your plugin works. I watched each video closely and read every note and nothing seemed to cover this aspect of the plugin. It's just a bit confusing, thats all.
Edit: Just playtested and confirmed (for myself) that that is indeed how the plugin works (big derp on my part). But... isn't this a wee bit overpowered? Is there anyway to limit or stop characters from retaining skills from classes they are not currently leveling/using?
Edit(again): I get it now, I need to make a skill type for each class. Derp.
Oh and thanks for all your work man, I wouldn't have purchased RPG Maker MV without first seeing how much you have done for it. Kudos.
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