- Joined
- Nov 2, 2015
- Messages
- 96
- Reaction score
- 14
- First Language
- German
- Primarily Uses
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Woops, cut off the top, sorry
Thats the correct notetag used!
<damage formula>if (a.isEnemy()) { value = a.atk - b.def;} else { var weapon = a.equips()[0] if (!weapon) { value = a.atk - b.def; } else if (weapon.wtypeId === 1) { value = a.atk * 0.8 - b.def; } else if (weapon.wtypeId === 3) { value = a.atk - b.def * 0.75; } else if (weapon.wtypeId === 5) { value = a.atk * 0.5 + a.agi * 0.5 - b.def * 1.2; } else if (weapon.wtypeId === 7) { value = a.atk * 1.1 - b.def; } else if (weapon.wtypeId === 8) { value = a.atk - b.def * 0.5; } else if (weapon.wtypeId === 9) { value = a.atk + a.mat - b.def - b.mdf; } else if (weapon.wtypeId === 12) { value = a.atk * 1.1 - b.def * 0.9; } else if (weapon.wtypeId === 13) { value = a.atk * 0.9 - b.def * 0.8; } else if (weapon.wtypeId === 14) { value = a.atk + a.mat * 0.75 - b.mdf; } else { value = a.atk - b.def; }}</damage formula>



