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- Mar 12, 2013
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I'd like to report a possible bug for the Smart Jump script.
I'm aware that you mentioned people have been reporting that the smart jump bypasses poison/event tiles and that it's not a bug but based on how events work and to set the time interval to 10 frames. This does work with the exception that you can spam the jump function and upon doing so it skips every event and poison tile.
So far every attempt to bypass this has not worked. I imagine I can event a cooldown for the jump function but that would probably be annoying for jumping puzzles.
To see what I mean, simply create a line of poison tiles and rapidly press the jump button with a wait interval of 10 frames.
Edit: I found an additional troublesome issue, though in regard to the above post I did event a cooldown for the jump system with a separate common event.
The additional issue is that if you have an event tile (including Illegal Jump tiles) or poison tiles and you walk into the tile and immediately press the jump button before the character steps on the tile, it will ignore the illegal jump and skip the event/tile/poison effect.
I'm aware that you mentioned people have been reporting that the smart jump bypasses poison/event tiles and that it's not a bug but based on how events work and to set the time interval to 10 frames. This does work with the exception that you can spam the jump function and upon doing so it skips every event and poison tile.
So far every attempt to bypass this has not worked. I imagine I can event a cooldown for the jump function but that would probably be annoying for jumping puzzles.
To see what I mean, simply create a line of poison tiles and rapidly press the jump button with a wait interval of 10 frames.
Edit: I found an additional troublesome issue, though in regard to the above post I did event a cooldown for the jump system with a separate common event.
The additional issue is that if you have an event tile (including Illegal Jump tiles) or poison tiles and you walk into the tile and immediately press the jump button before the character steps on the tile, it will ignore the illegal jump and skip the event/tile/poison effect.
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