The bug that the enemies did not get the knock out effect wasn't that the knockout effect was done wrong. It's either that I have an malformed YEP BattleEngineCore.js of that the fact I'm playing in Version 1.1.0.
Either way, it didn't work.
***Cannot Reproduce Error
Since I cannot reproduce the error, I'm going to ask you to do the following.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use
http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on
http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
10. Post the link here and I'll take a look at it.
Thanks for helping!
The bug that the enemies did not get the knock out effect wasn't that the knockout effect was done wrong. It's either that I have an malformed YEP BattleEngineCore.js of that the fact I'm playing in Version 1.1.0.
Either way, it didn't work.
***Cannot Reproduce Error
Since I cannot reproduce the error, I'm going to ask you to do the following.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use
http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on
http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
10. Post the link here and I'll take a look at it.
Thanks for helping!
I have tried YEP_X_BattleSysCTB after the update.
The idea to add a tick at the end of each action seems to resolve effectively the problem the problem of battler with similar AGI.
However it creates a new problem: it can make an enemy to "ninja" other battlers turn's.
Example: Harold and his party fight two slimes.
All battlers have an AGI of 60, so full the full gauge is set to 7200.
After 120 ticks, the second slime will have a speed of something like 7199.99999999880.
Harold attacks. Then, all others battlers gain a singular tick.
But Therese, Marsha, Lucius and the first slime have already their gauge full, so they don't gain any speed.
The second slime has not his jauge full, so it gains 59, 99999999999 speed.
His speed is now 7259. 99999999879. As its speed is greater than the one of all other battlers, he will be the following to act.
Note that the order icons show the wrong order (Harold, Therese, Marsha, Lucius, Slime1, Slime2) until Harold performs his action.
Once again, I'll ask you to reproduce this problem into an empty project with just the basics.