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- Mar 15, 2012
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Okay, so I am using your BaseParamControl plugin alongside Bobstah's CustomStats plugin. I'm using custom formulas derived from my custom defined stats, such as Str, Dex, Vit and such. The actors are calculating correctly based on these parameters, however, I am unable to get the enemy values to calculate using the same parameters. Would I be better of using Lunatic Mode coding on the notetags for my enemies, or is there a way for the plugin to use the same evaluations from the enemies as well?
I have attached one of my formulas. I use your enemy levels script to determine enemy levels, but they have stats that are static and are not affected by their level. I'm not sure if there is something I am doing wrong, but any help is much appreciated.
View attachment 34731
If Bobstah didn't make vit, dex, etc. for enemies, then it won't apply for the said enemies. If you wish to have the formulas give out differently for actors and enemies, try the code template below:
(a.isActor()) ? (place the formula here for actors) : (place the formula here for enemies)
If the stats are static and unaffected by the level, you most likely have a conflicting plugin. Turn off non-Yanfly plugins, save your project (ESPECIALLY if you plan on going to battle test to test it out), and then test it out.
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Hi Yanfly.
I wanted to know if Enemy Levels also scales during Battle Tests?
Thank you
Yes, it does. But for questions like this, I strongly suggest you test this out yourself. That way, you don't have to wait 8 hours for my response and it doesn't harm your game in the least way.
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Hi I used
Extended Message Pack 1
But the plugin commend "HideChoice 2" didn't work
I tried script call "$gameSystem.hideChoice(2)" it didn't work, too
Follow the basic trouble shooting steps on the first post, please.


