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- Jul 8, 2015
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New one.
When YEP_X_BattleSysCTB and YEP_X_CounterControl works together, if a battler perform an action and is counter-attacked,
the <After CTB Eval>, <CTB Turn>, <After CTB> notetags will not trigger. If the action the battler performed has a positive speed,
it will not be added to the battler's speed.
Seems it comes from line 1389 of YEP_X_CounterControl. Removing the subject's current action makes the function Game_Battler.prototype.setEndActionCTBSpeed of YEP_X_BattleSysCTB stops at line 1781 because the user's current action has became undefined.
Because you ask for it, I have uploaded an empty project:
http://www.mediafire.com/download/cv6oyaqf345vc8f/Debug3.zip
1: Try the only to fight the only troop.
2: Since all the party has a <CTB Turn: +100%> notetag, each party member will normally always be ready to act.
3: See what happens after a party member is counter-attacked by the slime.
I have also a little question.
Is it expected that confused enemies in CTB can perform any action of their action list and not only attack as default?
When YEP_X_BattleSysCTB and YEP_X_CounterControl works together, if a battler perform an action and is counter-attacked,
the <After CTB Eval>, <CTB Turn>, <After CTB> notetags will not trigger. If the action the battler performed has a positive speed,
it will not be added to the battler's speed.
Seems it comes from line 1389 of YEP_X_CounterControl. Removing the subject's current action makes the function Game_Battler.prototype.setEndActionCTBSpeed of YEP_X_BattleSysCTB stops at line 1781 because the user's current action has became undefined.
Because you ask for it, I have uploaded an empty project:
http://www.mediafire.com/download/cv6oyaqf345vc8f/Debug3.zip
1: Try the only to fight the only troop.
2: Since all the party has a <CTB Turn: +100%> notetag, each party member will normally always be ready to act.
3: See what happens after a party member is counter-attacked by the slime.
I have also a little question.
Is it expected that confused enemies in CTB can perform any action of their action list and not only attack as default?
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