First off, I'm loving your work Yanfly! I recently moved my project over to MV only because I saw most of your VXAce scripts have been ported over and I just can't work without them haha.
However, one thing I loved in VXAce was the actor quotes at the battle results screen since my game was heavily character-driven and it was just lovely to see all the characters' reactions. Do you intend to implement that in MV too? It feels so empty now and my actors can't show off their nice unique quotes anymore.
Aside from that though, keep it up! I will always support your work!
That was one of the features that was complained about the most in the VX Ace version with
more than quite a few times so I opted to leave it out. :/
If anything, I may remake it as an extension plugin in the future.
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My game is un-able to recieve input from the keyboard, game-pad or mouse when I activate FPS_Scync.
And disabling or tampering with the plugins YEP_KeyboardConfig, KeyboardConfig and GamepadConfig have no effect while FPS_Sync is active.
Another problem I'm experiencing is my game is crashing from a conflict of YEP_KeyboardConfig and GamepadConfig as those are the plugins targeted in the crash report that I keep getting.
Though the YEP_KeyboardConfig and FPS_Scync plug-ins aren't critical to my game, I just thought I'd let you know of my findings.
The FPS Synch plugin requires your game to be running with MV 1.1.0. This will also include the base source code, too. You can do a quick check with your rpg_x.js files in your "js" folder. If they don't have 1.1.0 at the top, it means it's not up to date. Create a new project with your updated MV 1.1.0, then copy the rpg_x.js files created with it over to your main project's "js" folder. It should work after that.
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NEVERMIND: FIXED (For anyone who has problems with the scripts below I'll leave this up. But to fix it, all I did was move the Item Core, Skill Core, then the skill scripts right under the Engine Core)
Script: YEP_InstantCast
I made sure to have the SkillCore, ItemCore, BattleEngineCore, and EngineCore all up when I tried this. Also had BuffStatesCore, BattleStatusWindow, and the StatusMenuCore set up as well to experiment when I got them working. I set up a power like this:
Name: Poison Self
Skill Type: Magic, MP and TP Cost: 0
Scope: The User, Occasion: Always
Speed: 0, Succes: 100%, Repeat: 1, TP Gain: 0
Message: None
Required Weapons: None
Damage: None
Effects: Add State Poison 100%
Then when I added the notetags <Instant> or <Instant Cast> it just made the turn go by normally without instantly casting it. I really like the idea behind this and have lots of ideas so I really wanna get this working. I have made sure all my plugins were up to date.
Script: YEP_X_LimitedSkillUses
Also, same issue with this one. I type in the tag info as I'm supposed to and it's not working. For one the tag in the help thing is off because I got this script working in another test a while back with a different tag but no matter what tag I try to use now it refuses to work. Please help. I really want this working. Your scripts have been the BEST I've seen.
Please follow these basic trouble shooting guidelines:
BASIC TROUBLE SHOOTING
1. Are all your plugins up to date? If they're not, download the updated versions from here:
http://yanfly.moe/yep/changelog/
2. Did you rename any of their plugins from their default filenames? If you did, then the plugins won't work. Do NOT rename them.
3. Did you make sure all of the plugins are placed in order as
http://yanfly.moe/yep/ inside of the Plugin Manager?
4. When you updated the plugin, did you /open up/ the plugin within the Plugin Manager?
You are getting the error because you updated the plugin and did not go into the plugin itself like the instructions here in the first video:
http://yanfly.moe/yep/changelog/
Why is this important? Because whenever new parameters are added to a plugin upon a new update, you have to enter the plugin in order for the Plugin Manager to add those new parameters into your game. Otherwise, you will get undefined errors and "random" crashes. Skipping that step is not optional and is very crucial to getting updated plugins to work.
5. If you are using non-Yanfly plugins, turn off ALL of the non-Yanfly plugins to see if there are any conflicts.
6. If you are testing your project in Battle Test and aren't seeing any changes made after updating your plugin, make sure you -save- your project. RPG Maker MV does not carry over changes to Battle Test until you save your project.
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Hi, Yanfly
I was trying to your Credit Page Plugin.
The texts are fine, then I add an URL under the texts that leads the player to a Google Form.
However, when I try to open the URL in the game, many windows just pop up like non-stoppable.
I'm sure it is up-to-date. I re-downloaded all of them this afternoon.
Unfortunately, this may be due to your browser and whether or not it's up to date. Furthermore, as this is something I cannot test due to differences in browsers across different computers, I can only suggest that you will have to find a way to work this out on your own.