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- Apr 5, 2016
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Script: YEP_X_ActSeqPack1
Had a skill set up like this:
Name: Claws
Everything was default.
HP Damage 50 with no variance or critical.
Here's the notetags:
<Target Action>
perform action
motion wait: user
animation 16: target (The Claw Physical animation)
wait for animation
action effect
animation 16: target, mirror (Same animation in reverse)
wait for animation
action effect
death break
</Target Action>
I'm not sure where I went wrong exactly. It'll perform the cast animation as normal then just hit the enemy for 50 damage twice with no animation. Please help. The action sequence scripts are probably the best scripts out of the set due to the amount of flexibility they give you with skills. I have made sure all my plugins are up to date, made sure to set them in the exact order as on the site, did not modify anything, don't use any other people's plugins, and saved. All of which have proven unfruitful. I'm sure it's some simple tag I completely overlooked I'm still experimenting with these battle engine tags a bit.
Had a skill set up like this:
Name: Claws
Everything was default.
HP Damage 50 with no variance or critical.
Here's the notetags:
<Target Action>
perform action
motion wait: user
animation 16: target (The Claw Physical animation)
wait for animation
action effect
animation 16: target, mirror (Same animation in reverse)
wait for animation
action effect
death break
</Target Action>
I'm not sure where I went wrong exactly. It'll perform the cast animation as normal then just hit the enemy for 50 damage twice with no animation. Please help. The action sequence scripts are probably the best scripts out of the set due to the amount of flexibility they give you with skills. I have made sure all my plugins are up to date, made sure to set them in the exact order as on the site, did not modify anything, don't use any other people's plugins, and saved. All of which have proven unfruitful. I'm sure it's some simple tag I completely overlooked I'm still experimenting with these battle engine tags a bit.
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