My issue isn't necessarily a bug strictly related to any of your plugins, but I think either the Item Core or Equip Core (or both) is making it so that an actor's "Initial" weapons and armors don't equip when they're added to the party. I tried using the <Not Independent item> notetag, but that didn't help at all.
Is it an issue with the plugin(s) itself, or does it create a "rule" that the item has to be in the party's inventory before it can be equipped? Again, this is for the "Initialize" function, not the "Change Equipment" command.
Hi, did you try all of these steps? Try them out and see if it fixes it for you.
BASIC TROUBLE SHOOTING
1. Are all your plugins up to date? If they're not, download the updated versions from here:
http://yanfly.moe/yep/changelog/
2. Did you rename any of their plugins from their default filenames? If you did, then the plugins won't work. Do NOT rename them.
3. Did you make sure all of the plugins are placed in order as
http://yanfly.moe/yep/ inside of the Plugin Manager?
4. When you updated the plugin, did you /open up/ the plugin within the Plugin Manager?
You are getting the error because you updated the plugin and did not go into the plugin itself like the instructions here in the first video:
http://yanfly.moe/yep/changelog/
Why is this important? Because whenever new parameters are added to a plugin upon a new update, you have to enter the plugin in order for the Plugin Manager to add those new parameters into your game. Otherwise, you will get undefined errors and "random" crashes. Skipping that step is not optional and is very crucial to getting updated plugins to work.
5. If you are using non-Yanfly plugins, turn off ALL of the non-Yanfly plugins to see if there are any conflicts.
6. If you are testing your project in Battle Test and aren't seeing any changes made after updating your plugin, make sure you -save- your project. RPG Maker MV does not carry over changes to Battle Test until you save your project.
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Just in case it was missed.
The whole thing can be basic eventing. Make a conditional branch that checks if the switch for jumping is off. Put in the plugin command there to jump. Then turn on a switch that will now prevent the smart jump from occurring. If you need more help with this, I suggest paying a visit over to the MV Support forum where you can get some more information on basic eventing:
http://forums.rpgmakerweb.com/index.php?/forum/129-rpg-maker-mv/
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Sorry to return, I don't have a bug per say but more of a question and I'm not entirely sure where I should post it. My question is, is it possible to use the battle A.I. core to PREVENT an ability from being used. Say I have an ability that kills the player in a few turns (Doom), but if the player is at half HP I'd rather the ability not be used and just focus on killing them through damage. Is this possible, I watched the video multiple times but am not sure how to do it. Again, sorry it's not a bug, just kinda lost.
You can make the conditions check to see if the target's HP is above 50%.
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Okay, I think I must have missed an update or something because Animated SV Enemies isn't working. My Sideview Battlers aren't showing up (they're using the standard RTP battlers instead), the enemies that aren't sideview actors aren't breathing even when I enable <Breathing> in the Notetags. I tried turning the plugin off and on again, and nothing changed. *scratches head* Did I miss something recently? Was there an update I missed? Because this wasn't happening before...
Try disabling all non-YEP plugins to see that fixes anything. It's very possible you have a conflicting plugin.
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I'm using Yanfly's CTB. When I cast a skill that paralyzes all the enemies only the first enemy loses the turn.
They all get hit and get the state icon hovering over their battlers but, as soon as the first enemy loses his turn, the state is removed from all the enemies at the same time, and the second enemy attacks me. It works fine against single targets.
Is this a known bug or am I missing something? I swear I've spent hours on the internet and playtesting before asking here.
Thanks!
Since I can't reproduce this, I'll have to ask you to do the following:
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use
http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on
http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc.
10. Post the link here and I'll take a look at it.
Thanks for helping