I tested the latest plugin, Equip Battle Skills. I tried to use the Plugin Command to increase by one the number of skills an actor can equip, but it didn't work.
Thanks for the catch. I'll get this fixed by tonight.
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There's just one thing I don't like about the newest plugin, and that is removing the separation of different Skill Types from the battle menu and just classifying them all just as "Skills". I made those Skill Types unique to my classes, because I wanted them to be considered more than just generic "Skills" in name. For example, my Bard classes has two Skill Types, Songs and Trickery. The former is obvious, the latter is Thief-y skills since my Bards are kind of Rogue like. Which would stick out to the player more? Bard Songs, or just Skills? I think the former, because it tells you exactly what the class does rather than just have it generically listed as Skills.
*shrugs* I dunno, I really like the idea because I can use it tactically: say I learn Fire 1, then Fire 2 later on, unless I give Fire 1 a unique trait, why would I ever use it again once I get Fire 2? Or say I'm in a dungeon, and coming up against a Fire themed boss, do you really think it's a good idea to have Fire skills in your skill slots when it'll do nothing to him? But that's just one thing that stuck out to me. Makes me think I made up those Skill Types for nothing.
Is there any way to, btw, not access the Equip Skills thing in the menu until after you learn X number of skills? Because it wouldn't make logical sense to me to have the available at the start when my characters only have, say, 1 skill at their disposal. Like, only after learning their fifth/ninth skill would it unlock since now you have a decision to make.
I'm afraid I cannot cater to every single possible demand of every single possible RPG type out there. If the plugin doesn't suit your needs, I will have to say to not use it. I will not alter the way it functions simply because you don't like it. I personally believe that the removal of the skill types from the battle menu is to fit in with the entire purpose of this plugin: to remove battle clutter and to restrict the number of skills available to the player. Keeping the skill types there removes this purpose, thus, goes against the motif of the plugin to begin with. However, seeing as how you have a different idea of how you want something like this done, I suggest you visit the request forum:
http://forums.rpgmakerweb.com/index.php?/forum/136-js-plugin-requests/
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Not sure if this is intentional but for the SkillLearnSystem, ALL the classes that are available to the actor show up whether they are relevant or not. They still show up even after I tried using the command "RemoveClass 5 7" in ClassChangeCore.
In my case, I have the player select the character class once in the beginning, and the player cannot change this ever after. So even though 5 classes are unlocked for this actor, it is only relevant in the beginning, and should be removed after character creation. E.g. an actor is a Fighter, yet the Mage and other categories shows up as well during Skill Learn, which makes it very messy.
It would be best if there is an option to show only the relevant classes. Or only show the menu for the current class of the actor.
***Cannot Reproduce Error
Since I cannot reproduce the error, I'm going to ask you to do the following.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use
http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on
http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc.
10. Post the link here and I'll take a look at it.
Thanks for helping!