- Joined
- Oct 28, 2015
- Messages
- 88
- Reaction score
- 56
- First Language
- Swedish
I have a question regarding instant cast in combination with CTB...
I'm trying to create reactive effects (Think counters but triggering off other things). Right now I have a common event run whenever an enemy dies, and that common event is forcing actions. So far everything works fine, people do their reactive actions whenever an enemy dies, great and all. But here's where the problem shows up.
Whenever I force an actor to make an action their CTB "meter" is reset, and they "start over". I figured I could solve that by using the instant cast tag, but that gives me an additional move right then instead of just not touching their current "CTB points". Any idea how to fix this?
To sum it up, what I want is a way for actors to react to enemy deaths, low HP or other conditions with skills without it using their charged CTB points.
I'm trying to create reactive effects (Think counters but triggering off other things). Right now I have a common event run whenever an enemy dies, and that common event is forcing actions. So far everything works fine, people do their reactive actions whenever an enemy dies, great and all. But here's where the problem shows up.
Whenever I force an actor to make an action their CTB "meter" is reset, and they "start over". I figured I could solve that by using the instant cast tag, but that gives me an additional move right then instead of just not touching their current "CTB points". Any idea how to fix this?
To sum it up, what I want is a way for actors to react to enemy deaths, low HP or other conditions with skills without it using their charged CTB points.


