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Djnorthsky

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Hello! Thank you for all that you do Yanfly!  I am having an issue with YEP_StealSnatch plugin.  I am using v1.05 and put everything in the plugin order according to your page.  The issue I am having is when I steal (like a potion), the message pops up with \i173 Potion, instead of showing icon.  What can I do to fix this to get the icon to show?  Thank you!
 

Mortels

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Hello Yanfly.


Thanks for fixed Equip Battle Skill. It's amazing!
 
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brendonx

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I'm having an issue with Action Sequence Pack 2, and I'm not sure if it's just me expecting something out of the plugin it can't do or what, but here goes my question.


I'm trying to make it so that certain skills display a normal actor attack animation (swinging a Dagger) rather than the regular spell cast animation. The notetag I use in the Note box on the skill is as follows:


<setup action>


<motion swing: user>


</setup action>


Then, when I use the skill in playtest, it shows no text at the top, (When it should say "[Actor} attacks powerfully!"), the actor doesn't move forward at all, and she uses the spell cast animation.


I can understand that I'd probably have to specify the moving forward bit, but everything else has me puzzled. I've got the latest version of the Action Sequence Pack properly installed, named correctly, placed under Battle Engine Core, which is also named correctly and properly updated, and all of that is under the Core Engine, which is in the same state as the last two plugins. So please answer my question this time. Is it something I'm doing wrong with the notetag? Or am I just asking something impossible of the plugin? (If the latter, you need to improve your wording in the "Help" box at the Plugin Manager window.)




Hi. That's not a set up action. Try putting that text in the target action bracket if it's an attack that hits one person or the whole action bracket if it hits everyone. 
 

Mortels

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Edit: Sorry I'm failed.
 
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Damian

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Hello everyone!


I'm trying to have 2 passive states activate at the same time when my character hits an enemy.


The Passive States are:


Silent Fury: You deal 30% additional damage (state 23) to enemies with more than 70% HP.


----------------------------------------


<Custom Initiate Effect>


if (target.hp / target.mhp >= 0.7) {


user.addState(23);


}


</Custom Initiate Effect>


<Custom Action End Effect>


user.removeState(23);


</Custom Action End Effect>


----------------------------------------


Berserker Rage: You deal 20% additional damage (state 24) with 50 or more TP.


----------------------------------------


<Custom Initiate Effect>


if (user.tp >= 50) {


user.addState(24);


}


</Custom Initiate Effect>


<Custom Action End Effect>


user.removeState(24);


</Custom Action End Effect>


----------------------------------------


State 23 and 24 rise the Atk parameter by 30% and 20% respectively.


But whenever I hit an enemy, only one state is applied, even though both conditions are true.
 

Yanfly

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I'm having an issue with Action Sequence Pack 2, and I'm not sure if it's just me expecting something out of the plugin it can't do or what, but here goes my question.


I'm trying to make it so that certain skills display a normal actor attack animation (swinging a Dagger) rather than the regular spell cast animation. The notetag I use in the Note box on the skill is as follows:


<setup action>


<motion swing: user>


</setup action>


Then, when I use the skill in playtest, it shows no text at the top, (When it should say "[Actor} attacks powerfully!"), the actor doesn't move forward at all, and she uses the spell cast animation.


I can understand that I'd probably have to specify the moving forward bit, but everything else has me puzzled. I've got the latest version of the Action Sequence Pack properly installed, named correctly, placed under Battle Engine Core, which is also named correctly and properly updated, and all of that is under the Core Engine, which is in the same state as the last two plugins. So please answer my question this time. Is it something I'm doing wrong with the notetag? Or am I just asking something impossible of the plugin? (If the latter, you need to improve your wording in the "Help" box at the Plugin Manager window.)


For this, I'll have to recommend you watch this video again. If you need further help with Action Sequences, I recommend visiting this thread: 








---

Hello! Thank you for all that you do Yanfly!  I am having an issue with YEP_StealSnatch plugin.  I am using v1.05 and put everything in the plugin order according to your page.  The issue I am having is when I steal (like a potion), the message pops up with \i173 Potion, instead of showing icon.  What can I do to fix this to get the icon to show?  Thank you!


From the front post:


BASIC TROUBLE SHOOTING


1. Are all your plugins up to date? If they're not, download the updated versions from here: http://yanfly.moe/yep/changelog/


2. Did you rename any of their plugins from their default filenames? If you did, then the plugins won't work. Do NOT rename them.


3. Did you make sure all of the plugins are placed in order as http://yanfly.moe/yep/ inside of the Plugin Manager?


4. When you updated the plugin, did you /open up/ the plugin within the Plugin Manager? 


You are getting the error because you updated the plugin and did not go into the plugin itself like the instructions here in the first video:http://yanfly.moe/yep/changelog/


Why is this important? Because whenever new parameters are added to a plugin upon a new update, you have to enter the plugin in order for the Plugin Manager to add those new parameters into your game. Otherwise, you will get undefined errors and "random" crashes. Skipping that step is not optional and is very crucial to getting updated plugins to work.


5. If you are using non-Yanfly plugins, turn off ALL of the non-Yanfly plugins to see if there are any conflicts.


6. If you are testing your project in Battle Test and aren't seeing any changes made after updating your plugin, make sure you -save- your project. RPG Maker MV does not carry over changes to Battle Test until you save your project.


---

Hello everyone!


I'm trying to have 2 passive states activate at the same time when my character hits an enemy.


The Passive States are:


Silent Fury: You deal 30% additional damage (state 23) to enemies with more than 70% HP.


----------------------------------------


<Custom Initiate Effect>


if (target.hp / target.mhp >= 0.7) {


user.addState(23);


}


</Custom Initiate Effect>


<Custom Action End Effect>


user.removeState(23);


</Custom Action End Effect>


----------------------------------------


Berserker Rage: You deal 20% additional damage (state 24) with 50 or more TP.


----------------------------------------


<Custom Initiate Effect>


if (user.tp >= 50) {


user.addState(24);


}


</Custom Initiate Effect>


<Custom Action End Effect>


user.removeState(24);


</Custom Action End Effect>


----------------------------------------


State 23 and 24 rise the Atk parameter by 30% and 20% respectively.


But whenever I hit an enemy, only one state is applied, even though both conditions are true.


Looking at your code, there should be no problems with it. Try following all the basic trouble shooting steps to see if the problem persists?
 

Mortels

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Hello! Yanfly and everyone


I have a problem about "Item Durability" and "Upgarde slots". It's didn't work.


I'm not sure about my setup. check it for me please.


This is plugin's version.





This is item for upgrade a weapon.





This is a weapon for upgrade.


(Please notice a durability. I am setting durability is 50.)





Finally, This is a result on game.








Why durability is "Unbreakable"???


and why upgrade slots didn't work????


Tell me what I'm wrong please. Thank you and sorry for my bad english.
 
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19Dovahkiin25

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Hi Yanfly,


Did you revert YEP_BEC to what it was before the “not focus not including dead & dead enemies became visible” update? I’ve downloaded the latest, 1.34a, and it is just like 1.33.


Anyway, for opacity purposes on the actors’ side while using static enemies, I just added “opacity dead actors: x” after every instance of “opacity not focus” in my action sequences and it works.


BTW, can’t find enough positive adjectives to describe your plugins. Thanks and Kudos!
 

Damian

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Tried following all the trouble shooting steps but the problem persists.


I tried creating a magic skill that gives the user the states 23 and 24: It adds both states and, after attacking the enemy, the damage inflicted is calculated correctly.


But when I try to add states 23 and 24 through the Passive States Silent Fury and Berserker Rage, it only applies the state of the first Passive state of the list.


What I mean is:


- I have Silent Fury on slot 80 of the States Tab, and Berserker Rage on slot 81. Silent Fury adds state 23 (ATK+30%), while Berserker Rage adds state 24 (ATK+20%)


- Attacking an enemy when both conditions are true, only adds state 23.


- If I put Berserker Rage on slot 80 and Silent Fury on slot 81 of the States Tab, and attack the enemy when both conditions are true, it only adds state 24.


- If I change the notetag of Berserker Rage from "Custom Initiate Effect" to "Custom Confirm Effect", when I hit an enemy when both conditions are true, both states are applied, but one of them (the one corresponding to the Passive State in slot 81) isn't removed at the end of the action.


I think the problem I have is that when I have 2 passive states with the same notetag (Custom Initiate Effect, Custom Action End Effect ...), the second notetag is skipped.
 

Yanfly

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Hello! Yanfly and everyone


I have a problem about "Item Durability" and "Upgarde slots". It's didn't work.


I'm not sure about my setup. check it for me please.


This is plugin's version.





This is item for upgrade a weapon.





This is a weapon for upgrade.


(Please notice a durability. I am setting durability is 50.)





Finally, This is a result on game.








Why durability is "Unbreakable"???


and why upgrade slots didn't work????


Tell me what I'm wrong please. Thank you and sorry for my bad english.


I'm going to ask you to do this:


1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc.
10. Post the link here and I'll take a look at it.


Thanks for helping!


---

Hi Yanfly,


Did you revert YEP_BEC to what it was before the “not focus not including dead & dead enemies became visible” update? I’ve downloaded the latest, 1.34a, and it is just like 1.33.


Anyway, for opacity purposes on the actors’ side while using static enemies, I just added “opacity dead actors: x” after every instance of “opacity not focus” in my action sequences and it works.


BTW, can’t find enough positive adjectives to describe your plugins. Thanks and Kudos!


http://yanfly.moe/yep/changelog/


---

Tried following all the trouble shooting steps but the problem persists.


I tried creating a magic skill that gives the user the states 23 and 24: It adds both states and, after attacking the enemy, the damage inflicted is calculated correctly.


But when I try to add states 23 and 24 through the Passive States Silent Fury and Berserker Rage, it only applies the state of the first Passive state of the list.


What I mean is:


- I have Silent Fury on slot 80 of the States Tab, and Berserker Rage on slot 81. Silent Fury adds state 23 (ATK+30%), while Berserker Rage adds state 24 (ATK+20%)


- Attacking an enemy when both conditions are true, only adds state 23.


- If I put Berserker Rage on slot 80 and Silent Fury on slot 81 of the States Tab, and attack the enemy when both conditions are true, it only adds state 24.


- If I change the notetag of Berserker Rage from "Custom Initiate Effect" to "Custom Confirm Effect", when I hit an enemy when both conditions are true, both states are applied, but one of them (the one corresponding to the Passive State in slot 81) isn't removed at the end of the action.


I think the problem I have is that when I have 2 passive states with the same notetag (Custom Initiate Effect, Custom Action End Effect ...), the second notetag is skipped.


Having multiple passive states with the same effect will not conflict with one another. I'm going to ask you to recreate this problem in an empty project after you've followed these steps:


1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc.
10. Post the link here and I'll take a look at it.


Thanks for helping!
 

Mortels

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I'm going to ask you to do this:


1. Download all the newest updates of the plugin.


>> Yes. It's a latest version.



2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.


>> I'm already.



4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.


>> When I install only "Item Core", "Item Durability" and "Item Upgrade Slots", It didn't have any problem. Then, when I install all plugins I need, I found this problem again. I think the problem come from which one of Yanfly's plugins because when I was deleted other plugins (Not Yanfly's plugins) The problem be still. (( I try install only Yanfly's plugins I need, The problem be still too. ))



5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.


6. Make sure they're in the right order listed on http://yanfly.moe/yep/


>> I'm already try it.



7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc.


>> I'm already try it. 



10. Post the link here and I'll take a look at it.


>> Here it is...


https://docs.google.com/uc?id=0B92dngLH7ro3T1RrRWxLMTU1WE0&export=download


Thanks for helping!


>> Thank you too. 
 
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Yanfly

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...Durability only applies to independent items. Your items aren't independent items.
 

Mortels

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Mortels

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How I see all slots from used of item upgrade?


I means "Life Saber" have 7 slot but I can see 5 slots (slot 6 and 7 cannot scroll down)





Thank you very much.
 
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Chaos17

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How I see all slots from used of item upgrade?


I means "Life Saber" have 7 slot but I can see 5 slots (slot 6 and 7 cannot scroll down)





Thank you very much.
Imo, show us your database.


You maybe missed something in the setup of the weapon ?
 

Yanfly

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Thanks, I'll take a look.


---

How I see all slots from used of item upgrade?


I means "Life Saber" have 7 slot but I can see 5 slots (slot 6 and 7 cannot scroll down)





Thank you very much.


That's an issue with your screen resolution. I'm not responsible for how the graphics come out on your screen size. If you plan on using that many slots for upgrades, then you'll have to accommodate for it in your own by making your screen size bigger.
 

KillerGin

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Hey Guys!


I have a question about the Picture Common Events. Is there a way to get the icons that yanfly used in the video (would be awesome!) If not then how do you place the icons that you create on the screen yourself (set the icons position)? Thanks for the help! I would love to have Yanflys set up on the android and iPhone version of my game! 
 

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I'm getting a SyntaxError Unexpected Number when I turn on Item Synthesis. It is below Item core. I turn it off and everything is fine. I wanted to remove it from the menu and only be accessible via synthesize spots.


I've redownloaded it several times and nothing works when it is turned on. I also have no idea how to view the crash log or whatever for MV...
 
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