Sometimes the easiest things are the ones we are not thinking off because we are rather thinking too complicated.Add a space between the : and +
There might be better way but I did it as workaround - i am newbieAnooo...
May i ask about sequence?
How to add state to target with chance?
Sankyu.. ?
o ok but i should think that the dialogue text "would you like to skip?" should still appear (even when not in a dialog i tried both within the dialog and on the map) also for number 4 i did turn them off using a parallel event that i forgot to take a picture, also turning them off doesn't really matter since it can only be turned on if i ever reached the choices (which i can't)I think you need to learn a bit more about eventing, though I'll just skip ahead to the punchline and say "I'm pretty sure you can't do the text skip the way you want to do it without a plugin specifically made for it". Issues I see?
1. You can only have one text box open at a time. So that "skip dialogue?" line wouldn't come up if you're already in a dialogue segment.
2. And even if it did, once you're in the "Else" part of the "If" block... you're in the "Else" part of the block and will remain there until the event is finished playing out, no matter what you do with the switches.
3. "Erase Event" should be used very sparingly, especially where NPCs are concerned. It makes the event - in all its pages - disappear entirely until you refresh the map. If everything else worked (though it won't) the switch would be sufficient. I don't even think it does anything in common events.
4. You never turn the "skip" or "Erase" switches off, so once they're set, your NPC will never have dialogue ever again.
5. "Screne_Manager"? "Screne_Item"? That's not going to work. Code cares about typos.



5. i apologize i changed it to screen for some reason i thought i typing scene
OMG I'm an idiot, but i changed it back and it still didnt work. i even redownloaded the button common event plugin in case it was outdated i even made a new project and redownloaded all of yanflys plugins, put them in the order yanfly suggested, and still not working, i meant back to the tutorial to see if i made a mistake whether it was typing error of something and still nothing.Actually, "scene" is correct. "screne" is wrong.
Hi Yanfly
I am trying to use the latest plugin update and i am getting the following error
I have not got any custom plugins running i have not made any changes from before i just simply updated what i had, I do have other downloaded plugins running i will attach a list at the bottom of my error report,
The error only happens when entering Battle i Use the CTB Battle option andas soon as it selects the first icon to fight it brings me an error -- Cannot read property 'list' of undefined
TypeError: Cannot read property 'list' of undefined
at Game_Interpreter.setupReservedCommonEvent (rpg_objects.js:8783)
at Game_Troop.setupBattleEvent (rpg_objects.js:5316)
at Function.BattleManager.updateEventMain (/H:/Development/Chronicles%20of%20Arcadore/The%20War%20of%20Blades/js/plugins/YEP_X_BattleSysCTB.js:875)
at Function.BattleManager.updateEvent (/H:/Development/Chronicles%20of%20Arcadore/The%20War%20of%20Blades/js/plugins/YEP_BattleEngineCore.js:1606)
at Function.BattleManager.update (/H:/Development/Chronicles%20of%20Arcadore/The%20War%20of%20Blades/js/plugins/YEP_X_BattleSysCTB.js:852)
at Scene_Battle.updateBattleProcess (rpg_scenes.js:2050)
at Scene_Battle.update (rpg_scenes.js:2042)
at Scene_Battle.update (/H:/Development/Chronicles%20of%20Arcadore/The%20War%20of%20Blades/js/plugins/YEP_BattleEngineCore.js:3960)
at Scene_Battle.update (/H:/Development/Chronicles%20of%20Arcadore/The%20War%20of%20Blades/js/plugins/YEP_VictoryAftermath.js:817)
at Scene_Battle.update (/H:/Development/Chronicles%20of%20Arcadore/The%20War%20of%20Blades/js/plugins/YEP_RowFormation.js:1983)rpg_managers.js:1618 SceneManager.catchException
I want to keep up to date with all these plugins but it seems every so often errors pop up when i update so i am always dubious to update the plugins.
the plugins i am running are
All of the yanfly ones
Galv_Magic Shards
HIME_LevelUpEvents
ET_Minimap
AlternativeSaveLoadScreen
MoogleX_ElementBoost
SSEP_BattleSpeedup
CORE_ExitButtonReplace
SSG_DificultySettings
YED_InvertTarget
and thats it, please any help to fix this would be amazing
Hey Yanfly, it looks that the Attachable Augments and the Equip Battle Skills plugins in your page aren't updated. And I'm definetly sure that I deleted my cache this time...![]()
Hi yanfly!
I'm trying the following skill/state:
"The target has its maxHP increased by 15%, and heals 3% of its missing HP every action. This value increases to 10% when its HP is lower than 50%. After taking damage, if current HP is lower than 25%, this state in consumed, immediatly healing 75% of its missing HP."
but the code doesn't work @_@
<Custom Action End Effect>
var chkHP = user.hp/user.mhp
var hpFlt = user.mhp - user.hp
if (chk.HP <= 0.5) {
user.gainHP(Math.round(hpFlt * 0.1));
target.startDamagePopup();
target.clearResult();
else {
user.gainHP(Math.round(hpFlt * 0.03));
target.startDamagePopup();
target.clearResult();
}
</Custom Action End Effect>
<Custom Respond Effect>
var chkHP = user.hp/user.mhp
var hpFlt = user.mhp - user.hp
if (chk.HP <= 0.25) {
user.gainHP(Math.round(hpFlt * 0.75));
user.removeState(11);
target.startDamagePopup();
target.clearResult();
}
</Custom Respond Effect>
(chkHP is a variable to check HP current %, and hpFlt gets missing hp value)
Does Yanfly Engine have a logo?
Hey Yanfly,
Thanks for the quick fix on EquipBattleSkills. Just a heads up, it's still auto-equipping skills as you learn them, and leaving the original version on the equip screen when it should have been removed.
View attachment 36675
Not sure what happened but with the latest update of attach augments v1.04 it seems like none of the tags will read percentages anymore so only whole numbers are working.
For Example:
<Augment: Gemstone> <Augment: Gemstone>
TRG: +1% <--- This adds 100% to value TRG: +1.5% no visible change in attributes tab
CEV: +2% <--- This now adds 102% for some reason. CEV: +2.5% no visible change in attributes tab
MCR: +50% <--- This works goes from 100% to 150% MCR: +50.5% no visible change in attributes tab
Add State Rate: Charm, 90% <--- This works Add State Rate: Charm, 90.5% no visible change in attributes tab
Boost: +1 Boost: +1
</Augment: Gemstone> </Augment: Gemstone>
The percentage tags on the right worked with v1.02 but everything seems screwy now values are off and nothing with a decimal will work now.
All scripts up to date things worked fine yesterday best I could tell till I updated to 1.04 curious if anyone else has run into this problem.