- Joined
- Apr 2, 2014
- Messages
- 42
- Reaction score
- 59
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thanks yanflyThanks, I'll take a look at this.
i been waiting the whole day for the fix
thanks yanflyThanks, I'll take a look at this.
<AI Priority>
Always: AISkill, Highest TP
</AI Priority>
@Yanfly, thanks for your amazing scripts, I've been having some problems with my code/Skill Learn System plugin. Can you take a look at it on the previous page and help me out? I haven't had much luck with it. Thanks!
Hello Yanfly. In the AI Core plugin, if you use Highest TP for targeting, the game crashes. Seems to be an out of bounds
TypeError: Cannot read property '6' of undefined
at Game_Actor.paramBase (rpg_objects.js:3832)
at Game_Actor.paramBase (YEP_CoreEngine.js:1096)
at Game_Actor.Game_BattlerBase.param (rpg_objects.js:2441)
at Function.AIManager.setHighestParamTarget (YEP_BattleAICore.js:990)
at Function.AIManager.setProperTarget (YEP_BattleAICore.js:824)
at Function.AIManager.conditionAlways (YEP_BattleAICore.js:1160)
at Function.AIManager.passAIConditions (YEP_BattleAICore.js:1092)
at Function.AIManager.isDecidedActionAI (YEP_BattleAICore.js:748)
at Game_Enemy.setAIPattern (YEP_BattleAICore.js:586)
at Game_Enemy.makeActions (YEP_BattleAICore.js:567)
Example:
<AI Priority>
Always: AISkill, Highest TP
</AI Priority>
Thank you for the update, Yanfly! Now my character correctly starts the game with 0 EXP when using Class Base Paramters to set the EXP curve.
However, I still have a problem. Or maybe I just misunderstand the functionality of the plugin?
I'm still using this formula:
<Custom Class Parameters>
exp = level * 5 + 15;
</Custom Class Parameters>
The first level up correctly requires 20 EXP. However, every level up after that just seems to require 5 EXP! Is my formula wrong or is there still a bug in the plug-in?
Hope I can help. Thank you so much for all your awesome plug-ins!
yanfly i would like to give another error for your classbaseparam
the status menu was fixed and the experiance seems to math correctly..... the problem however is for the other stats.....
for MHP, MMP, ATK, DEF, MAT, MDF, AGI dont calculate right unless you use level * X in your formula and even then when i go to change equipment i cant remove any gear or change cuase the result will = NaN from any change for those same stats........i can add gear and they will function properly but after that they cant be removed and it only displays NaN but when i turn off the plug in it works normally.........
HIho I need a littel help with your plugin for
Special Parameter Formula
Once i Implement it, all works fine.
Can Look at it inside the Status Winow once i Click on Parametes.
but once i Try to modify Parameters like you wrote on your page Lets say i change
— PDR —(base + plus) * rate + flat
to
— PDR —(base + plus) * rate + flat – (user.def / 4000)
and than look inside the Status Winow once i Click on Parametes
I get an Unexpected token Illegal
this is the Error Log :
SyntaxError: Unexpected token ILLEGAL
at Game_Actor.Game_BattlerBase.sparam (YEP_SpecialParamFormula.js:544)
at Game_Actor.Object.defineProperties.pdr.get (rpg_objects.js:2169)
at Window_StatusInfo.drawAttributeData (YEP_StatusMenuCore.js:1155)
at Window_StatusInfo.drawAttributesInfo (YEP_StatusMenuCore.js:1076)
at Window_StatusInfo.drawAttributes (YEP_StatusMenuCore.js:1034)
at Window_StatusInfo.drawInfoContents (YEP_StatusMenuCore.js:662)
at Window_StatusInfo.drawInfoContents (YEP_X_ActorVariables.js:340)
at Window_StatusInfo.drawInfoContents (YEP_X_BattleStatistics.js:351)
at Window_StatusInfo.drawInfoContents (YEP_X_ProfileStatusPage.js:334)
at Window_StatusInfo.refresh (YEP_StatusMenuCore.js:645)
SceneManager.catchException rpg_managers.js:1618
SceneManager.update nrpg_managers.js:1579
hope you can Help me with that.
I'm not 100% sure, but I think that you might be using em dash instead of en dash (i.e. a longer dash instead of the usual dash: compare this – to this - ). The latter is what you should be using as a "minus sign" to subtract values.Special Parameter Formula
Once i Implement it, all works fine.
Can Look at it inside the Status Winow once i Click on Parametes.
but once i Try to modify Parameters like you wrote on your page Lets say i change
— PDR —(base + plus) * rate + flat
to
— PDR —(base + plus) * rate + flat – (user.def / 4000)
and than look inside the Status Winow once i Click on Parametes
I get an Unexpected token Illegal
What If I want the Opposite? An Attack skill is converted into recovery?Tips & Tricks - Undead
Ever wanted to make undead monsters take damage from healing abilities? With the Selection Control plugin made, the ability to select enemies with healing skills is now possible! And that means it's time to do our Undead effect!
Copy and paste code here: http://yanfly.moe/2016/04/27/tips-tricks-undead-final-fantasy/
I'm having zero problems with this and haven't gotten any other reports about. Are your formulas JavaScript legal?
Awesome! Thanks for the response.1. ExtMesPack1 - Yes, this is an intended effect as the plugin command/script call is meant to be an alternative for those who aren't using switches. But you raise a good point about synching the two and referencing the switch. I can make this change.
2. You may have taken the line of code out from the plugin itself, but you're skipping several steps that make an item augmentable, which is why it's crashing for you.
What If I want the Opposite? An Attack skill is converted into recovery?
well the formulas i'm using are
for exsample
(((str*1.2)+(Dex*1.1))*1.2) + 4 they calculate right on first level with a slight calculation error of +4 more then the formula gives at level 1 (character starts with 5 str and 6 dex)
but even if i increase str by 100 points the atk stat remains unchanged.....and at level up due to his weapon he gains +3 to all additional statistics added in......his stats only increase by what the weapon gains every level and the other stats stay stagnent even though the value of str and dex increase every level but if i make the formula
level * (((str*1.2)+(Dex*1.1))*1.2) + 4 or (((str*1.2)+(Dex*1.1))*1.2) + 4 + level * 4 it calculates correctly.......
though that could be an error with the plug in that adds the stats.......since the other plug in from him doesnt work at all.........
but that doesnt change the equipment problem.... even using the formula in the help file the character stats show right on the left side and when you go to see the stat change with a diff gear you get current stat -> Nan for all stats except luck......
@ Yanfly
I noticed that the Tips & Tricks "Bide" creates problems with the ATB !!!![]()
Hey Yanfly,
First off, I love your scripts!
And I have a question cause it seems I can't find the solution myself.
I started to use 'class change core' and 'subclass' plugins.
Now, what I would like to do is, the 'Hero' can't use 'Heal' but with the subclass 'Priest' he can.
After a long while it worked.
But now I just can't get the skill 'Heal' work on my 'Priest' anymore.
These are the notetags I used on the skill 'Heal';
<Require Class: 4, 1>
<Require Subclass: 4>
I really dont know if thats alright, I never used notetags and those 'coding'.
Thanks anyway for reading,
DragoHorse
Hey Yanfly,
For those of us who want to make a custom title screen... Is there any way to call the Credits Page window though a Javascript/Plugin call?