- Joined
- May 30, 2015
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- 24
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The link doesn't take me to your file.
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YEP.13 - Auto Passive States
I Have A Class That should use this condition but some how it doenst work.
<Passive Condition: HP Below 75%>
<Passive State: 500>
did try it too with:
<Costum Passive Condition>
if(user.hp /user.mhp <= 0.75){
condition = true;
}else{
condition = false;
}
</Costum Passive Condition>
<Passive State: 500>
didn't work too.
the moment i change classe with the class plugin (menü) into the other class i instandly get the state will still 100% HP.
first i thougt i may be my plugins.
But i tryed it with a complet fresh Game Project1 8.5.2016 that only hade Core, Classes and auto passive still
Condition will not be used.
don't know if its a bug or if it was intended with classes.
Or at last if i did some thing wrong.
Make sure you spell your notetags right.
3 things I did try it with corrected notetag but misspelled it here .... still tryed it again .... still sameproblem.
<Custom Passive Condition>
if (user.hp / user.mhp <= 0.75) {
condition = true;
} else {
condition = false;
}
</Custom Passive Condition>
<Passive State: 500>
still the same
and second
<Passive Condition: HP Below 75%>
<Passive State: 500>
was spelled right.
3 still the same
the moment i change classe with the class plugin (menü) into the other class i instandly get the state will still 100% HP.
so i am a littel confused.







