- Joined
- Oct 25, 2015
- Messages
- 266
- Reaction score
- 84
- First Language
- English
- Primarily Uses
- RMMV
Happy 100th Plugin!
Woots! Congratulations, Yanfly! Thank you for the hard work! Be sure not to overwork! Health over anything else.
Happy 100th Plugin!
I'm so happy about this new save plugin. It means we will get new game+ in the near future, right ? I've been waiting for this one.
hmm i know this has been asked before but i cant seem to find in last 8 pages......but with you equip skill plug in is it possible to make some passive active when not equiped?
Plugin Name: YEP_SaveCore
Bug Explanation: The Plug-In does not save/load correctly when "Party Display" is set to 1 (Characters)
Error Report:
Exact Steps on How to Replicate Bug: Simply attempt to save a game, or open the load screen with a save that it crashed on saving, with the Party Display param set to 1Code:RangeError: Maximum call stack size exceeded at encodeURIComponent (native) at Function.ImageManager.loadBitmap (file:///C:/Users/j-pet/Documents/Games/TestZone/js/rpg_managers.js:848:29) at Function.ImageManager.loadCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/rpg_managers.js:807:17) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:801:31) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:805:45) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:805:45) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:805:45) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:805:45) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:805:45) at Window_SaveInfo.drawCharacter (file:///C:/Users/j-pet/Documents/Games/TestZone/js/plugins/YEP_SaveCore.js:805:45) rpg_managers.js:1722 SceneManager.catchException
Sample Project: SaveCore_Bug.zip
@Cerileyn Please respect Yanfly's wishes of the new Bug Reporting method, Yanfly would appreciate all bugs to now be reported like above.
@Yanfly I seem to have an issue, and I am not sure if this is fixable but say you have more save slots than can be fit on screen at once. the selection box or cursor will go through all the ones on screen very fast if you hold the up or down arrow but when want to go to the one that's below or above it goes at a snails pace.
Got an answer from Sabi on https://steamcommunity.com/app/363890/discussions/0/483368526589845007/
I tested it and it works! Here it is if anyone else needs it!
A direct way to add a "Close Menu" option to the main menu using Yep's MainMenuManager
Under whichever menu option you are using:
Name: 'Close Menu'
Symbol: clsMenu
Show: true
Enabled: true
Ext
Main Bind: this.popScene.bind(this)
Quick question, how would I add a command to close out of the menu using the Yanfly Menu plugin? I can do it using the HIMEworks menu command as shown here, but I would much prefer to use it inside your yanfly menu. How exactly would I do it inside yanfly menu?
Hallo Yanfly. When I use the Toxic skill from your tips and tricks the enemy that has Toxic becomes immortal and he cannot lose HP anymore. When I scan him it says NaN/200 HP instead of 200/200 HP. Something more: At combat instead of showing how many hp the enemy loses each round with a number, it first shows a 0 and then down the 0 it shows the hp that the enemy supposedly loses from toxic. I copy/pasted your code for Toxic. Any ideas of what I am doing wrong?
Dear Yanfly,
Is there a way for me to extend the duration of a state when reapplying?
For example:
StateA usually lasts for 3 turns, but when i reapply the state, its duration is extended to 4 turns.
This would allow me to rebuff my states efficiently without having them extend to ridiculous durations using the
<Reapply Add Turns> tag.
Best regards,
Jakob
I had a bug with Save core.
I just installed it on the right place as in the video, started a new game and tried to save, there was this error screen:
TypeError: undefined is not a function
at Scene_Save.Scene_File.onSaveSuccess (/C:/Users/Usuario/Documents/Games/Spaghetti%20%5Bfixed%5D/js/plugins/YEP_SaveCore.js:1227)
at Scene_Save.onSaveSuccess (/C:/Users/Usuario/Documents/Games/Spaghetti%20%5Bfixed%5D/js/plugins/YEP_SaveCore.js:1239)
at Scene_Save.Scene_File.performActionSave (/C:/Users/Usuario/Documents/Games/Spaghetti%20%5Bfixed%5D/js/plugins/YEP_SaveCore.js:1219)
at Scene_Save.Scene_File.onActionSave (/C:/Users/Usuario/Documents/Games/Spaghetti%20%5Bfixed%5D/js/plugins/YEP_SaveCore.js:1212)
at Window_SaveAction.Window_Selectable.callHandler (rpg_windows.js:896)
at Window_SaveAction.Window_Command.callOkHandler (rpg_windows.js:1420)
at Window_SaveAction.Window_Selectable.processOk (rpg_windows.js:1150)
at Window_SaveAction.Window_Selectable.onTouch (rpg_windows.js:1080)
at Window_SaveAction.Window_Selectable.processTouch (rpg_windows.js:1048)
at Window_SaveAction.Window_Selectable.update (rpg_windows.js:980)
at Window_SaveAction.update (/C:/Users/Usuario/Documents/Games/Spaghetti%20%5Bfixed%5D/js/plugins/YEP_SaveCore.js:646)
I'm not sure about what happened... The game loads and even saves, but when saving, the game crashes...
This thread is supposed to be for Bug Reports. In the future, try asking your non-bug reporting questions here.Since i have the feeling that my question was overshadowed by an amazing plugin announcement i'm going to repost it![]()
Bug Report
Plugin Name: YEP Enemy Levels
Bug Explanation: Game crashes after battle is finished.
Error Report:
ReferenceError: b is not defined
at Game_Enemy.eval (eval at <anonymous> (file:///E:/Backup%20Files/Dropbox/Dropbox/RPGMAKER/Project1/js/plugins/YEP_EnemyLevels.js:985:53), <anonymous>:1:1)
at Game_Enemy.exp (file:///E:/Backup%20Files/Dropbox/Dropbox/RPGMAKER/Project1/js/plugins/YEP_EnemyLevels.js:985:48)
Exact Steps on How to Replicate Bug: In new project, only installed YEP Core Engine and Enemy Levels. I modified only the EXP Growth settings, making the formula b * (1 + (level - 1) * r) + (f * (level - 1)) , the rate growth .15 and the flat growth 5. Entered battle with enemy set to 5 exp, game crashes after battle is finished before victory screen. In the sample project, simply initiate battle (action button on bat) and finish the battle.
Sample Project (REQUIRED): https://www.dropbox.com/s/8ngnlh1iqhkfhej/YEP%20Enemy%20Level%20Bug.rar?dl=0
Tips & Tricks - Thief's Revenge (Final Fantasy Record Keeper)
Thief's Revenge is a skill from Final Fantasy Record Keeper. It's a skill that scales the number of hits off its user's speed and then absorbs a portion of the damage dealt as HP! Using a large combination of plugins, you can pull off this skill in RPG Maker MV, too!
You can grab the copy/paste version of the code here:
Yanfly.moe: http://yanfly.moe/2016/05/14/tips-tricks-thiefs-revenge-final-fantasy-record-keeper/
Have fun all!