- Joined
- Mar 15, 2012
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Hi, Yanfly!
I'm very impressed with your plugin suite; you are one major contributor to the indie community! I'm especially excited about your newest plugin, the Common Event Menu!
I'm having a little trouble getting it to display more than one selection, though :-(
After setting the Window Columns parameter to 6, I used the plugin command AddCommonEventMenu 1 2 3 4 5 6 in common event #6, which I believe creates 6 listings for the Menu and assigns them to the first 6 common events in my common event list. After creating the other 5 common events I assigned names to each of them through both the <Menu Name> key tags and assigning a name to them from the "General Settings" Window.
The screen shot below shows the event I made that calls the common event menu. Where am I messing up?
Thank you so much for your help!
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It's best if you rewatch the video again for clarity.
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hi yanfly,, I still have same bug from creating a new project and downloading all your plugins again so there all correct versions etc.
and still when my players kill and enemy my game crashes and I get unexpected token.
still runs fine when buffs and status core is turned off, which is strange as I yet to even make and skills using that plugin.
could you please let me know if it is a bug or just me or my game lol. I've attached pics and thank you for all work.
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NOTE: I'll only provide support for my own plugins and code that I, myself, have provided. This isn't because I disrespect other plugin makers or anything of the sort. If I did, I wouldn't go so far as to maximize compatibility with my plugins when possible. The reason behind is because of my lack of time, and I'd like to put my undivided attention to errors caused by my own plugins. That said, any modifications you've made to the plugins itself, any custom Lunatic Mode code you've made yourself that isn't provided by me, or problems with the source code will not be supported by me either.
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I seems to have found a bug, or an odd behavior, in either MessageCore, or ItemCore.
if one uses the following note tag on a weapon (with leading spaces because I had normal sized text there and it also didn't work):
The vertical align of the text is inconsistent between lines in-game. The first line seems to be centered, but all subsequent lines are aligned to the top. This is especially noticeable when you're using icons in the lines, but even without them, there are uneven spaces between the first and second lines, and all subsequent lines. See images:Code:<Info Text Top> \fs[12]\i[189]Knave\px[130]\i[102]Ranger\px[260]\i[96]Rogue \fs[12]\i[79]Acolyte\px[130]\i[109]Wizard\px[260]\i[118]Archmage \fs[12]Pyromancer\px[130]Cryomancer\px[260]Electromancer \fs[12]Hydromancer </Info Text Top>
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Unless I'm blind, there doesn't seem to be an option in MessageCore to set the v-align of texts, and if there were, I don't think it would affect this window.
Through testing, it appears that if I change the font size to something different than the previous line, it is center aligned again.
False alarm, this is not the case, after all.
Edit: If I use \fr at the end of each line, the align resets to center for the next line.
Bug or intended design?
ALL bug reports MUST follow these guidelines and use this template:
Plugin Name: (What is the name of the plugin?)
Bug Explanation: (What is the bug in your own words? Keep this detailed. "It isn't working right" is not a valid bug report.)
Error Report: (If you received an error message, press F8 when the message is received to open up the debug console, then copy/paste the entire error log and paste it here).
Exact Steps on How to Replicate Bug: (Write out IN DETAIL, a step-by-step guide on how to replicate the bug.)
Sample Project (REQUIRED): A sample project MUST be attached to the bug report. All steps MUST be followed. If a single step is ignored, the bug report is invalid and I will move on to the next bug report.
1. Download all the newest updates of the plugin.2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project. If I do not see an empty project with Harold, Therese, Marsha, and Lucius, I will not look any further.3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Usehttp://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.6. Make sure they're in the EXACT order listed on http://yanfly.moe/yep/. The ordering of plugins is important.7. Recreate the error in the sample project. MAKE SURE you are using notetags in the right place and haven't misspelled anything.8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.9. Do -NOT- deploy the project through File > Deployment. Upload the project online to a website like MediaFire.com or Mega.co.nz or Dropbox. Please do not use a website that involves timers like 4shared, RapidShare, etc. If I am time-gated from downloading the project, I will ask you to reupload it to somewhere else.10. Post the link here and I'll take a look at it.






